Project Outline
 
gbox
addAudio(id, filename, def)
addBundle(call)
addFont(data)
addImage(id, filename)
addObject(data)
addScript(call)
blit(tox, image, data)
blitAll(tox, image, data)
blitClear(image, data)
blitFade(tox, data)
blitRect(tox, data)
blitText(tox, data)
blitTile(tox, data)
blitTilemap(tox, data)
centerCamera(data, viewdata)
collides(o1, o2, t)
createCanvas(id, data)
dataLoad(k, a)
dataSave(k, v, d)
getObject(group, id)
go()
hitAudio(a, data)
log()
pixelcollides(o1, o2, t)
playAudio(a, data)
readBundleData(pack, call)
setCameraX(x, viewdata)
setCameraY(y, viewdata)
setZindex(th, z)
stopAudio(a, permissive)
trashGroup(group)
 
help
asciiArtToMap(map, tra)
copyModel(data, model)
createModel(obj, attrs)
decideFrame(cnt, anim)
decideFrameOnce(cnt, anim)
framestotime(frames)
getArrayIndexed(a, value, field)
getTileInMap(x, y, map, ifout, mapid)
isLastFrameOnce(cnt, anim)
isSquished(th, by)
limit(v, min, max)
mergeWithModel(data, model)
multiplier(v, mul)
postpad(str, len, pad)
prepad(str, len, pad)
random(min, range)
seq(st, ed, skip)
setTileInMap(ctx, map, x, y, tile, The)
upAndDown(counter, max)
xPixelToTile(map, x, gap)
xPixelToTileX(map, x, gap)
yPixelToTile(map, y, gap)
yPixelToTileY(map, y, gap)
controlKeys(th, keys)
fireBullet(gr, id, data)
generateEnemy(gr, id, data, model)
generateScroller(gr, id, data)
hitByBullet(th, by)
initialize(th, data)
spawn(th, data)
after(th, id, frames)
every(th, id, frames)
randomly(th, id, data)
real(th, id, data)
 
tool
makecels(data)
callInColliding(th, data)
collides(fr, to, t)
controlKeys(th, keys)
fireBullet(gr, id, data)
floorCollision(th, data)
getAheadPixel(th, data)
initialize(th, data)
makedoor(gr, id, map, data)
pixelcollides(fr, to, t)
setStaticSpeed(th, speed)
spawn(th, data)
tileCollision(th, map, tilemap, defaulttile, data)
wander(th, map, tilemap, defaulttile, data)
addAngle(a, add)
getAngle(p1, p2, transl)
getDistance(p1, p2)
translate(p1, a, d)
translateX(x1, a, d)
translateY(y1, a, d)
«
Akihabara Framework

Namespace toys.timer

timer Timer functionality based methods

Defined in: toys.js.

Method Summary
after(th, id, frames)
every(th, id, frames)
randomly(th, id, data)
real(th, id, data)
Method Detail
toys.timer.after(th, id, frames)

										
									
Parameters:
th
id
frames
toys.timer.every(th, id, frames)

										
									
Parameters:
th
id
frames
toys.timer.randomly(th, id, data)

										
									
Parameters:
th
id
data
toys.timer.real(th, id, data)

										
									
Parameters:
th
id
data
Documentation generated by JsDoc Toolkit 2.3.2 on Wed Aug 18 2010 16:00:43 GMT-0400 (EDT)