Class Index
_global_
Global namespace.
gamecycle
Gamecycle contains your basic game loop: intro, menus,
crossfading between stages/lifes, gameover and ending.
gbox
Gamebox module allows multiple grouped objects to move simultaneously, it helps with collisions,
rendering and moving objects. It also provides monospaced pixel-font rendering, keyboard handling,
audio, double buffering and eventually FSEs. Gamebox can also store and load data from cookies!
help
Help module provides some Javascript-specific functions, such object copying, randomizing functions,
string/array handlers and the akihabaraInit function.
toys.platformer
platformer The libraries for generating a 2D platformer game.
toys.shmup
shmup The libraries for a 2D top-down Shmup game.
toys.timer
timer Timer functionality based methods
tool
Tool module provides simple developing tools. Currently, this file only has a cel-composer:
it can compose an image stacking a set of frames for animating objects, applying a
number of filters to each frame.
toys.topview
Top-view RPG specific libraries.
toys
Toys module provides lots of common routines during the game developing:
from effects for screen titles to HUD handling to platform/SHMUP/RPG oriented routines,
like jumping characters, Z-Indexed objects, bullets, sparks, staff rolls, bonus screens, dialogues etc.
trigo
Trigo module provides some math stuff for moving objects in a
direction or following a round path.