Stuff I’ve Made

by Darius Kazemi on December 8, 2013

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Weird Internet Stuff

 

Games

 

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What’s next for me

by Darius Kazemi on February 6, 2014

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February 5, 2014 was my last day working at Bocoup. Leaving was my decision, and was entirely amicable: I’d been there three years and felt I’d learned a lot, and that it was time to flex my development muscles in other contexts. I wish my former coworkers nothing but the best.

So what’s next for me?

Feb/Mar/Apr

I’m taking it kind of easy for for the next three months. Here are the things I have planned:

  • I’ll be working part-time on a realtime JavaScript web application for Feb/Mar/Apr.
  • In case you didn’t know, I am writing a book about the game Jagged Alliance 2. I’ve interviewed a whole bunch of the original dev team, and the book tells the story of how the game was made. It’s a close look at a game that focuses on the material realities of game game development, including some analysis of the game’s source code. I’m hoping to use my extra time to finish up the book!
  • Travel! I’ll be in San Francisco March 16-23, and I’ll be in NYC during IndieCade East (Feb 14-16) and probably also a bunch of other times as well.
  • I’m going to try some slightly-larger-than-normal weird internet projects, to see how that goes.

May and Beyond

Work-wise I’m pretty set for Feb/Mar/Apr, but if you’d like to be in touch about full-time work, I’m available starting May 1 and in the meantime am open to chatting with a team, interviewing, or whatever. You can contact me at my first name (dot) my last name at gmail.

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Thoughts on a profile of me and my bots

January 25, 2014

Leon Neyfakh wrote a really nice article in The Boston Globe about all the bots and generators I’ve been creating over the last two years. We spoke for about four hours total in preparation, and exchanged multiple emails. Of course he didn’t have room to put nearly everything we talked about in the article. So I […]

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Stuff I Made in 2013

December 20, 2013

Here’s my best attempt to list out everything that I made in 2013. I appear to have made 72 things, meaning I’ve released ~1.4 things a week this year. That sounds about right as I always tell people I make “one or two things a week.” Here they are, loosely separated by category and in […]

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GOTY 2013

December 13, 2013

Here’s my “games of the year” for 2013: Retro City Rampage, Unchained Blades, Anarchy Reigns, Earth Defense Force 2017, Fieldrunners 2, Corpse Party: Book of Shadows, DmC: Devil May Cry, Temple Run 2, Super Hexagon, The Cave, Mad Dog McCree, Ni no Kuni: Wrath of the White Witch, Strike Suit Zero, Might & Magic: Clash […]

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Bot Summit

November 25, 2013

This past Saturday, Nov 23, I held a small event called Bot Summit where I invited a bunch of bot makers to speak about the creation of bots. The event took place in Boston and via Google Hangout on Air. We had participants from Boston, New York, Sydney, Melbourne, Toronto, and Puerto Rico, among other […]

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Spelunky Generator Lessons: Part 2 – Room Generation

October 20, 2013

I built another Spelunky Generator Lesson (part 1 here). This one teaches you how individual rooms are laid out, and does a good job of showing the mixture of handmade and procedural content in Spelunky. You can play with it and read the accompanying essay here!

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Spelunky Generator Lessons

October 19, 2013

I decided to spend a few hours today knocking out the first chunk of a project I’d wanted to do for a long time: a mod of Spelunky that turns it into a visualization tool for its procedural level generator. Click here for the tool and the accompanying essay. (Works only in Google Chrome, as this is […]

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How to make a Twitter bot

September 30, 2013

Probably every other day some very well-intentioned person asks me: “Can you teach me how to make a Twitter bot?” If that person is a programmer, no big deal, I show them some code and they’re happy. But sometimes this is followed up with, “I don’t really know how to code.” The thing is, there […]

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New npm package for bot-makers: wordfilter

September 12, 2013

Something I often end up copy/pasting between different Twitter bots I make is my “badwords” file, which contains a running list of words that I do not want my bots to say. As I’ve explained in detail in the past, the danger of running a Twitter bot that uses found text or random dictionary words […]

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