Business Cards, Continued

by Darius Kazemi on February 8, 2010

in breakingin, conferences, gdc, networking

I got some great comments on my last post about business cards, and I’m going to highlight them here in case you missed them. But first I’m going to subject you to a little rant that I’ve given at conferences.

Corporate vs. Personal Cards

There are two kinds of business cards. There’s the card that represents you as the employee of a company, and there’s the card that represents you as a person. The key difference is that the company card puts the identity of the company over your own identity. Here’s an example of a corporate business card:

A business card with the Google logo taking up about 40% of the card. All the rest of the text is small.

Notice how much space the logo takes up, and how small the font is for the person's name.

The logo and the address of the company take up most of the non-white space on the card.

Now don’t get me wrong: this is a fine corporate business card. It does exactly what it’s supposed to do. But it sets a bad example for personal business cards. I often see students (and even professionals!) emulate the design of corporate cards on their personal cards, sometimes going so far as to design a logo and make that the biggest thing on their card.

Your personal card should reflect who you are. I don’t mean that in the warm and fuzzy sense: it literally needs to tell me who you are so I can remember you. This means your name should be the biggest thing on the card by far.

Here’s an example of a great personal business card.

This has the person's name in big font, what he does ("Piano & Keyboards") and then some humorous quips ("bad attitude", "always late").

It's memorable because it's funny.

The card above is from an excellent article about business cards for musicians (although the advice applies to anyone). There’s nothing fancy about it in terms of card stock or font or color. It’s completely unremarkable except that it’s well-designed and memorable. The guy’s name is the biggest single information band on the card, and right under that it tells me what he does. There’s contact information below, and then in the corners there are some tongue-in-cheek descriptors of the guy’s services. (This is a great technique for someone to use — provided you remember that this card has a context. Specifically this is a card that will be given to other musicians. “Bad attitude” and “always late” are things that will make a fellow musician laugh. If this same musician were trying to get booked to play weddings, the joke would completely backfire.)

Anyway, remember: you are not an anonymous drone. Your business card needs to reflect that.

Comment Roundup

I got some great comments on my business card post.

While I recommended Scribus for those designing their own business cards, Noah Kantrowitz pointed out Businesscardland, a website where you can design a card from templates for free. It’ll even render a PDF that you can take to a print shop.

Jeromie Walters asked whether he should put a head shot of himself on his card. Brenda Brathwaite once told me that she tried putting her head shot on her card, and the only thing it did was make her feel like a real estate agent! Bottom line: don’t put a photo of yourself on your card. Consider a cartoon or an abstraction of your face. It’s what I do.

Ian Schreiber talked about the backpack he always brings to GDC.

As for running out during the day, personally I always carry my backpack with me. In it I have:
* All of my cards, so I can “restock” in a few seconds rather than having to head back to the hotel;
* Notebooks and pens, both to take notes myself and to offer to the people sitting next to me if they need it;
* Laptop computer and power cord, also for taking notes and in case anyone needs one to show a software demo or something;
* Emergency snacks and drinks, so that I’m never in a session where I’m distracted from a brilliant speaker by something mundane like bodily hunger signals (and likewise, headache medicine in case my skull picks a bad time to vasodilate);
* Board games, because I want people to think of me when they’re trying to find the fun :)
* Any swag or random stuff I pick up along the way.

My shoulders are usually sore by the end of the week from walking around like a pack mule, but the convenience of having everything I need in reach at a moment’s notice is too great to give up.

Alex Forsythe asked how a student should communicate their area of expertise on their business card, since a student can’t really claim to be a level designer if they haven’t really designed many levels. I responded that “Aspring Level Designer” or “Student of Level Design” would be fine. Ian Schreiber gave the following response:

I’ve seen some pretty clever student business cards. Darius wrote his tagline “a generally useful guy to know” which, aside from being accurate, was more memorable than “aspiring game programmer/designer” or whatever.

I saw one student card, I still have it somewhere, that introduced the person as “the mythical female programmer”… again, more memorable than “aspiring.”

I suppose you need to be careful with this, though. It’s easy to cross the line from “memorable” to “cliche” or “cheesy”. So maybe that kind of thing is best for your second year at GDC, after you’ve already seen what other cards are out there.

As always, thanks to everyone who commented for their good questions and helpful answers.

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Someone recently asked me, “How many business cards should I take to the Game Developers Conference?”

The short answer: 300, but you should bring up to 500 if you can afford it.

Longer answer: the one time I ran of out business cards at GDC was my first year. I brought 200 and ran out by my fifth day. You should assume that you’ll probably give out 50 cards a day at GDC, especially if it’s your first year attending. (When you come back a second year you don’t have to give a card to people you already know, so your first year will probably be the most demanding in terms of card usage.) I think 50 a day is about average, but it’s very possible to give out 100 cards in a day.

So if you’re going to be there for five days, bring at least 300. If you’re going to be there for three days, bring at least 200. Honestly though, you might as well bring 500 cards. If you have a few hundred left over, hey, use them at the next networking event you attend!

Tips for Printing and Designing Cards

Vistaprint is probably the best-regarded online business card service (they serve both the US and EU). I tend to use Staples to print my cards by going to the store and placing an order in person — of the national brick-and-mortar chains that print business cards, I think their quality-to-price ratio is the best. As I’ve said before, you should print your card on non-glossy stock, as it’s hard to take notes on a glossy card.

You can design your business card in any software you’re comfortable with as long as you can create a PDF file in the correct dimensions. If you’d like to design your own business cards and don’t know where to begin, I recommend Scribus. The dimensions for an American business card are 2″ tall by 3.5″ wide, and you want to leave at least 0.25″ margins for printer variation. For some nice fonts you might want to use, check out this article and this website.

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GFG 2010: The Intertwined Nature of Game Hardware and Game Design, RJ Mical

January 28, 2010

Here are my raw session notes for RJ Mical’s Game Forum Germany 2010 talk, “The Intertwined Nature of Game Hardware and Game Design.” This is my best attempt at a transcription of what he said. Any mistakes or misinterpretations are mine and mine alone. My comments are in square brackets.

RJ Mical
Today I’m going to talk [...]

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AF 337

January 27, 2010
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I made a new year’s resolution for 2010: make more games.
I made a game on Tuesday. It’s nothing super fancy, I just said to myself, “Hey, I’ll make a simple 8-way shooter like Robotron or Everyday Shooter.” So I did.
What’s weird is that I find this like 100 times more compelling to play than any [...]

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My Morning With the FCC

January 21, 2010
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I met with the Federal Communications Commission on January 14th, 2010 to discuss issues around net neutrality and game development. The FCC published our meeting minutes as well as some extra comments we provided, which you can find here (PDF). There’s a post about it on GamePolitics.com, which does a pretty good job of briefly summarizing our meeting — [...]

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PAX East Panel: I HAVE A GREAT IDEA FOR A GAME!!

January 21, 2010
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I just received word that I’m moderating a panel at PAX East! It’ll be Saturday, March 27th, at noon in the Wyvern Theatre. Right here in Boston. Aw yeah.
I HAVE A GREAT IDEA FOR A GAME!!
That’s great! We’re happy for you, we really are. But you know what? Our studio isn’t gonna help you realize [...]

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Tutorial: Adding a New Inventory Item to Spelunky

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My Amazing Custom EarthBound Poster

January 19, 2010
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Maybe this post should have been titled, “My Sister is Awesome.”
About a year ago, I got my sister a present. I’m usually not good at buying presents, but with the help of Eric Robinson (who you might remember from this GDC video I took) I was able to purchase one of the Japan-only giant half-meter-tall [...]

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Speaking at Game Forum Germany, Jan 29

January 18, 2010
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I’m giving a talk at Game Forum Germany (English translation, which for some reason breaks the page formatting) on January 29th, titled “Using Data to Argue Effectively in the Workplace.”
This session covers strategies for using empirical data from player behavior as a political tool in the workplace. Player data can be used to end arguments, or [...]

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Led’s Get Shooting: Meggy-Inspired Shooter

January 12, 2010
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This is pretty neat! TIGSource just ended the Assemblee compo, a two-part challenge where people posted art/sound assets one month, and the second month people had to make games out of the posted assets. Forum member oryx posted some amazing 8×8 sprites:

I thought these were great, and then it occurred to me: 8×8 sprites? Those [...]

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