I’m happy to announce that I’m giving a talk at the Game Career Seminar at GDC this year! The date and time aren’t set yet, but if it’s anything like past years it’ll be on Thursday 3/26 or Friday 3/27. My talk is called “Talk the Talk, Walk the Walk” and the initial pitch was to go a little bit beyond the networking stuff and talk about how aspiring game developers can go about proving to the pros that they’ve got skills. Without, you know, seeming like an asshole about it.
By now, you know a thing or two about the game industry. You have a couple of cool side projects you’ve been working on, and something to show for those efforts. You know you’re a great candidate for an entry-level game development position. But when you’re out at a game industry event, how do you let people know this without coming off as an arrogant know-it-all?The trick is this: learning how to show your qualifications instead of telling them. Darius Kazemi, who began his career as a game tester and now runs his own company, will let you in on a number of concrete things you can say and do to make it happen.
I should note that I’m in partial debt to Steve Gaynor for inspiring the session topic.
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Darius I have been reading your blog religiously. You are a very knowledgeable and a “generally useful guy to know” !
I’m an aspiring game designer and this March will be my first trip to GDC.
I can’t wait to hear what you’ll have to say.
Thank-you for sharing!
-Kiki
I work in the industry, but not in game development/design (which is what I eventually want to do). Alas, my company won’t be sending me to GDC this year. Would have liked to have seen your presentation. Will you have it available in text form?
Eric: I hope so!
I am pretty sure I have read everyone of your blogs some maybe even twice, I’d just like to say I’m going to GDC and will definitely be at your speech.
Thanks for all the great info, its helped a ton!
Ryne
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