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	<title>Tiny Subversions &#187; networking</title>
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	<link>http://tinysubversions.com</link>
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		<title>Casey Monroe on GDC</title>
		<link>http://tinysubversions.com/2010/03/casey-monroe-on-gdc/</link>
		<comments>http://tinysubversions.com/2010/03/casey-monroe-on-gdc/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 21:11:51 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[networking]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1518</guid>
		<description><![CDATA[Casey Monroe wrote up a nice overview of GDC, themed around the difference between T-shirt and sport coat types. In particular, he talks about a dinner we had which was kind of a sequel to last year&#8217;s dinner that I recorded on video. I met Casey&#8217;s brother Will at last year&#8217;s dinner, and this year [...]]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link"  href="http://tinysubversions.com/2010/03/casey-monroe-on-gdc/"  title="Permanent link to Casey Monroe on GDC" ><img class="post_image alignnone"  src="http://tinysubversions.com/pics/gdcdinner.png"  width="683"  height="127"  alt="Post image for Casey Monroe on GDC" /></a>
</p><p>Casey Monroe wrote up a nice overview of GDC, themed around <a href="http://malgayne.wordpress.com/2010/03/20/gdc-2010-t-shirts-and-sport-coats/" >the difference between T-shirt and sport coat types</a>. In particular, he talks about a dinner we had which was kind of a sequel to <a href="http://tinysubversions.com/2009/03/video-dinner-conversation-at-gdc-on-semiotics-of-game-design/" >last year&#8217;s dinner that I recorded on video</a>. I met Casey&#8217;s brother Will at last year&#8217;s dinner, and this year Will brought along Casey too. In Casey&#8217;s words:</p>
<blockquote><p>One night, something strange happens.  My brother and I are attending a dinner at a nearby wine bar, with some (old and new) friends in the game industry.  We sit and talk with Adam, an old bandmate who now does iPhone/iPad development.  I finally meet Daniel Cook of <a href="http://lostgarden.com/"  target="_blank" >Lost Garden</a>, and Darius Kazemi of <a href="http://tinysubversions.com/"  target="_blank" >Tiny Subversions</a>, as well as five or six other designers, developers and game industry professionals sitting around the table, and the conversation is…different.  We’re not networking—we’re just <em>talking</em>.  We’re talking about our ideas, our love of the art form, our belief in the potential of the future of gaming, the insight that games offer into the human condition.  We’re just sitting and talking about games—and it feels <em>good</em>.  After days and days of making contacts, suddenly I am making <em>friends</em>.  It feels relaxed.  It feels natural.  It feels, in fact, just like changing out of my sport coat and back into a t-shirt.</p></blockquote>
<p>I think he does a good job of capturing the feeling of what I love about GDC. I think that dinner lasted about three hours and I missed a bunch of parties as a result, but it was worth it.</p>
<p>I would take exception to one thing he says: making friends <em>is</em> networking. In fact, it&#8217;s the most effective kind.</p>
<p>Speaking of T-shirts &#8212; Matthew Wasteland and I have a few new shirts available at the store. I&#8217;ll post about them soon, but <a href="http://www.printfection.com/tinysubversions" >you can check them out here</a>.</p>
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		<title>Business Cards, Continued</title>
		<link>http://tinysubversions.com/2010/02/business-cards-continued/</link>
		<comments>http://tinysubversions.com/2010/02/business-cards-continued/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:05:34 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[breakingin]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[networking]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1470</guid>
		<description><![CDATA[I got some great comments on my last post about business cards, and I&#8217;m going to highlight them here in case you missed them. But first I&#8217;m going to subject you to a little rant that I&#8217;ve given at conferences. Corporate vs. Personal Cards There are two kinds of business cards. There&#8217;s the card that [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I got some great comments on <a href="http://tinysubversions.com/2010/02/on-printing-business-cards/" >my last post about business cards</a>, and I&#8217;m going to highlight them here in case you missed them. But first I&#8217;m going to subject you to a little rant that I&#8217;ve given at conferences.</p>
<h3>Corporate vs. Personal Cards</h3>
<p>There are two kinds of business cards. There&#8217;s the card that represents you as the employee of a company, and there&#8217;s the card that represents you as a <em>person</em>. The key difference is that the company card puts the identity of the company over your own identity. Here&#8217;s an example of a corporate business card:</p>
<div class="wp-caption aligncenter"  style="width: 513px" >
	<a href="http://tinysubversions.com/pics/google_business_card.png" ><img title="Google Business Card"  src="http://tinysubversions.com/pics/google_business_card.png"  alt="A business card with the Google logo taking up about 40% of the card. All the rest of the text is small."  width="513"  height="299" /></a>
	<p class="wp-caption-text" >Notice how much space the logo takes up, and how small the font is for the person&#39;s name.</p>
</div>
<p>The logo and the address of the company take up most of the non-white space on the card.</p>
<p>Now don&#8217;t get me wrong: this is a fine corporate business card. It does exactly what it&#8217;s supposed to do. But it sets a bad example for personal business cards. I often see students (and even professionals!) emulate the design of corporate cards on their personal cards, sometimes going so far as to design a logo and make that the biggest thing on their card.</p>
<p>Your personal card should reflect who you are. I don&#8217;t mean that in the warm and fuzzy sense: it literally needs to tell me who you are so I can remember you. This means your name should be the biggest thing on the card by far.</p>
<p>Here&#8217;s an example of a great personal business card.</p>
<div class="wp-caption aligncenter"  style="width: 605px" >
	<a href="http://www.musicianwages.com/the-working-musician/musician-business-cards/" ><img class=" "  title="Personal Card"  src="http://www.musicianwages.com/wp-content/themes/thebox/img/2009/02/bart-business-card.jpg"  alt="This has the person's name in big font, what he does (&quot;Piano &amp; Keyboards&quot;) and then some humorous quips (&quot;bad attitude&quot;, &quot;always late&quot;)."  width="605"  height="345" /></a>
	<p class="wp-caption-text" >It&#39;s memorable because it&#39;s funny.</p>
</div>
<p>The card above is from an excellent <a href="http://www.musicianwages.com/the-working-musician/musician-business-cards/" >article about business cards for musicians</a> (although the advice applies to anyone). There&#8217;s nothing fancy about it in terms of card stock or font or color. It&#8217;s completely unremarkable except that it&#8217;s well-designed and <a href="http://tinysubversions.com/2005/10/effective-networking-make-yourself-memorable/" >memorable</a>. The guy&#8217;s name is the biggest single information band on the card, and right under that it tells me what he does. There&#8217;s contact information below, and then in the corners there are some tongue-in-cheek descriptors of the guy&#8217;s services. (This is a great technique for someone to use &#8212; <strong><em>provided you remember that this card has a context</em><span style="font-weight: normal;" >. Specifically this is a card that will be given to other musicians. &#8220;Bad attitude&#8221; and &#8220;always late&#8221; are things that will make a fellow musician laugh. If this same musician were trying to get booked to play weddings, the joke would completely backfire.)</span></strong></p>
<p>Anyway, remember: you are not an anonymous drone. Your business card needs to reflect that.</p>
<h3>Comment Roundup</h3>
<p>I got some great comments on <a href="http://tinysubversions.com/2010/02/on-printing-business-cards/" >my business card post</a>.</p>
<p>While I recommended <a href="http://www.scribus.net/" >Scribus</a> for those designing their own business cards, <a href="http://coderanger.net/" >Noah Kantrowitz</a> pointed out <a href="http://www.businesscardland.com/home/" >Businesscardland</a>, a website where you can design a card from templates for free. It&#8217;ll even render a PDF that you can take to a print shop.</p>
<p><a href="http://gamedeveloperjourney.blogspot.com/" >Jeromie Walters</a> asked whether he should put a head shot of himself on his card. <a href="http://bbrathwaite.wordpress.com/" >Brenda Brathwaite</a> once told me that she tried putting her head shot on her card, and the only thing it did was make her feel like a real estate agent! Bottom line: don&#8217;t put a photo of yourself on your card. Consider a cartoon or an abstraction of your face. <a href="http://tinysubversions.com/2005/10/effective-networking-make-yourself-memorable/" >It&#8217;s what I do.</a></p>
<p><a href="http://teachingdesign.blogspot.com/" >Ian Schreiber</a> talked about the backpack he always brings to GDC.</p>
<blockquote><p>As for running out during the day, personally I always carry my backpack with me. In it I have:<br/>
* All of my cards, so I can “restock” in a few seconds rather than having to head back to the hotel;<br/>
* Notebooks and pens, both to take notes myself and to offer to the people sitting next to me if they need it;<br/>
* Laptop computer and power cord, also for taking notes and in case anyone needs one to show a software demo or something;<br/>
* Emergency snacks and drinks, so that I’m never in a session where I’m distracted from a brilliant speaker by something mundane like bodily hunger signals (and likewise, headache medicine in case my skull picks a bad time to vasodilate);<br/>
* Board games, because I want people to think of me when they’re trying to find the fun <img src="http://tinysubversions.com/wp-includes/images/smilies/icon_smile.gif"  alt=":)" /><br/>
* Any swag or random stuff I pick up along the way.</p>
<p>My shoulders are usually sore by the end of the week from walking around like a pack mule, but the convenience of having everything I need in reach at a moment’s notice is too great to give up.</p></blockquote>
<p><a href="http://www.theorderls.com/belt/wm/blog/" >Alex Forsythe</a> asked how a student should communicate their area of expertise on their business card, since a student can&#8217;t really claim to be a level designer if they haven&#8217;t really designed many levels. I responded that &#8220;Aspring Level Designer&#8221; or &#8220;Student of Level Design&#8221; would be fine. Ian Schreiber gave the following response:</p>
<blockquote><p>I’ve seen some pretty clever student business cards. Darius wrote his tagline “a generally useful guy to know” which, aside from being accurate, was more memorable than “aspiring game programmer/designer” or whatever.</p>
<p>I saw one student card, I still have it somewhere, that introduced the person as “the mythical female programmer”… again, more memorable than “aspiring.”</p>
<p>I suppose you need to be careful with this, though. It’s easy to cross the line from “memorable” to “cliche” or “cheesy”. So maybe that kind of thing is best for your second year at GDC, after you’ve already seen what other cards are out there.</p></blockquote>
<p>As always, thanks to everyone who commented for their good questions and helpful answers.</p>
<p><em>Update, June 2010:</em> <a href="http://twitter.com/gryphoness" >Erin Hoffman</a> has additional advice:</p>
<blockquote><p>Ian’s point is a great one. It’s the one thing I would add to Darius’s advice… I suspect for first-timers the words on the card are actually more important than the card’s visual design, though it’s certainly possible to excessively advertise non-pro status by having a business card that looks out-of-date, is too busy, or has poorly printed graphics. The worst one I saw from a student was glossy and black with a grainy graphic of something on it — I’m not even sure what. A classy but plain non-glossy white card with Times New Roman on it is much safer.</p>
<p>When I was a student I had “Creativity for Hire” on my card, which got comments from most of the people I handed it to. I didn’t really even expect that reaction — I just had an assortment of things I wanted to do and needed a broad phrase that would capture them. And I didn’t have that card very long. :) If I had to do it over again I would stick to the same — keep it simple, put your web address on the card, and aim your thought energy at a memorable (unique) phrase that encapsulates what you have to offer</p></blockquote>
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		<title>On Printing Business Cards</title>
		<link>http://tinysubversions.com/2010/02/on-printing-business-cards/</link>
		<comments>http://tinysubversions.com/2010/02/on-printing-business-cards/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 20:19:17 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[business cards]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[networking tips]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1463</guid>
		<description><![CDATA[Someone recently asked me, &#8220;How many business cards should I take to the Game Developers Conference?&#8221; The short answer: 300, but you should bring up to 500 if you can afford it. Longer answer: the one time I ran of out business cards at GDC was my first year. I brought 200 and ran out [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Someone recently asked me, &#8220;How many business cards should I take to the <a href="http://gdconf.com" >Game Developers Conference</a>?&#8221;</p>
<p>The short answer: 300, but you should bring up to 500 if you can afford it.</p>
<p>Longer answer: the one time I ran of out business cards at GDC was my first year. I brought 200 and ran out by my fifth day. You should assume that you&#8217;ll probably give out 50 cards a day at GDC, especially if it&#8217;s your first year attending. (When you come back a second year you don&#8217;t have to give a card to people you already know, so your first year will probably be the most demanding in terms of card usage.) I think 50 a day is about average, but it&#8217;s very possible to give out 100 cards in a day.</p>
<p>So if you&#8217;re going to be there for five days, bring at least 300. If you&#8217;re going to be there for three days, bring at least 200. Honestly though, you might as well bring 500 cards. If you have a few hundred left over, hey, use them at the next networking event you attend!</p>
<h3>Tips for Printing and Designing Cards</h3>
<p><a href="http://vistaprint.com" >Vistaprint</a> is probably the best-regarded online business card service (they serve both the US and EU). I tend to use Staples to print my cards by going to the store and placing an order in person &#8212; of the national brick-and-mortar chains that print business cards, I think their quality-to-price ratio is the best. As <a href="http://tinysubversions.com/2005/10/effective-networking-make-yourself-memorable/" >I&#8217;ve said before</a>, you should print your card on non-glossy stock, as it&#8217;s hard to take notes on a glossy card.</p>
<p>You can design your business card in any software you&#8217;re comfortable with as long as you can create a PDF file in the correct dimensions. If you&#8217;d like to design your own business cards and don&#8217;t know where to begin, I recommend <a href="http://www.scribus.net/" >Scribus</a>. The dimensions for an American business card are 2&#8243; tall by 3.5&#8243; wide, and you want to leave at least 0.25&#8243; margins for printer variation. For some nice fonts you might want to use, check out <a href="http://webdesignledger.com/freebies/the-best-free-fonts-of-2009" >this article</a> and <a href="http://www.theleagueofmoveabletype.com/" >this website</a>.</p>
<p><em>Update: there&#8217;s <a href="http://tinysubversions.com/2010/02/business-cards-continued/" >a followup post</a> I&#8217;ve written.</em></p>
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		<title>How to Squander Your 15 Minutes By Repeatedly Shooting Yourself In Both Feet: An Instruction Manual</title>
		<link>http://tinysubversions.com/2009/12/how-to-squander-your-15-minutes-by-repeatedly-shooting-yourself-in-both-feet-an-instruction-manual/</link>
		<comments>http://tinysubversions.com/2009/12/how-to-squander-your-15-minutes-by-repeatedly-shooting-yourself-in-both-feet-an-instruction-manual/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 22:54:49 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Spelunky]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[networking tips]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1327</guid>
		<description><![CDATA[Gamasutra recently published a good interview with Derek Yu, the creator of Spelunky. But wait! This is not another blog post where I&#8217;m talking about how Spelunky is the best game ever. I wanted to draw your attention instead to the comment thread for the post. There was a fair amount of discussion about the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><span class="drop_cap" >G</span>amasutra recently published <a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php" >a good interview with Derek Yu</a>, the creator of <em>Spelunky.</em> But wait! This is not another blog post where I&#8217;m talking about how Spelunky is the best game ever. I wanted to draw your attention instead to <a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comments" >the comment thread for the post</a>.</p>
<p>There was a fair amount of discussion about the thread on Twitter recently. It is a prime example of how to be an ungracious person and a how to <a href="http://tinysubversions.com/2006/05/effective-networking-dont-badmouth-people/" >badmouth people</a> and<a href="http://tinysubversions.com/2009/04/effective-networking-dont-be-this-guy/" > be that guy</a>. He&#8217;s an indie developer with serious entitlement issues. You should definitely read the whole thread, as it is equal parts entertaining and irritating, but I&#8217;ve included the gist of it here with some commentary of my own.</p>
<p>This guy Adam Coate posted <a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comment37427" >the following comment</a>:</p>
<blockquote><p>[Being a suffering artist is the s]tory of my life right there. And once the game&#8217;s done, even more suffering comes from the lack of exposure certain gaming-related websites are willing to give us unknowns, yet are perfectly willing to run full-blown features on Boulder Dash clones, just because they&#8217;ve already been featured on TIGSource. Feel free to take a bit of a risk by giving some press to a game that actually deserves it, Gamasutra (oh, I don&#8217;t know, Flytrap, maybe?).</p></blockquote>
<p>So he criticized the proprietors of the website he&#8217;s posting on (which is okay if a little dickish) and insulted the developer being interviewed in the article he&#8217;s commenting on (totally not okay). Kris Graft, who works for Gamasutra, <a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comment37448" >responded by asking</a>:</p>
<blockquote><p>Maybe people would consider talking to you about your game if you had a better attitude? Or emailed editors of certain gaming-related websites for consideration, maybe? Don&#8217;t make yourself suffer more than you have to.</p></blockquote>
<p>Adam went on to complain that he tried emailing the editors and didn&#8217;t get a response. Fair enough. There some more back-and-forth, mostly people trying to tell him that Spelunky actually isn&#8217;t a piece of crap, and then <a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comment37462" >Michael Rose of Indiegames.com chimes in</a>:</p>
<blockquote><p>[J]ust thought I should throw a few words in here. I&#8217;m one of the editors at Indiegames.com, and I received your email about Flytrap about a month ago. The email contained a few paragraphs about the game, and 3 screenshots.</p>
<p>After reading what you sent me, I then went to check out the game more. Your email didn&#8217;t supply a website, so I went hunting for one, and came up with nothing. You hadn&#8217;t even supplied a link to the Xbox Live Marketplace page for your game, which was a little odd given this is what you were trying to sell to me. After Googling it and finding the page, I was presented with a &#8216;Content not found&#8217; page on the Xbox.com site. Not a great start.</p>
<p>I then decided to hunt on Youtube for a video of your game, and yet again came up with nothing. Honestly, you are here complaining that no-one is giving coverage to your game, and yet the real problem is that you need to have a quick and very easy lesson in marketing. How is anyone meant to get excited about your game when all you give them is 3 measly screenshots which all look the same?</p>
<p>Unfortunately your view of gaming sites which cover indie titles has been skewed due to your feeling of rejection. This is completely understandable, but coming on here and spouting off about how your game hasn&#8217;t received the &#8216;deserved recognition&#8217; it needs is pretty childish. Maybe you should instead be trying to work out WHY your game hasn&#8217;t taken off how you would have liked. As I said before, marketing your game properly would be a very good start.</p></blockquote>
<p>Seems like case closed, right? Wrong. Adam posts a <a href="http://www.gamasutra.com/blogs/AdamCoate/2270/" >gracious thank-you to Michael</a>, and Michael points out <a href="http://www.devmag.org.za/articles/78-ZERO-BUDGET-INDIE-MARKETING-GUIDE/" >Rodain Joubert&#8217;s excellent indie game marketing guide</a>.</p>
<blockquote class="left" ><p>&#8220;Miyamoto never had to work for press like this.&#8221;</p></blockquote>
<p>Meanwhile, he&#8217;s been having a side argument with Brandon Sheffield, editor of Game Developer Magazine and writer for Gamasutra. Basically, Brandon <a href="http://www.gamasutra.com/blogs/BrandonSheffield/171/" >chastised Adam for his poor attitude</a>. <a href="http://www.gamasutra.com/blogs/AdamCoate/2270/" >Adam&#8217;s response</a> was &#8220;Well, it got your attention didn&#8217;t it?&#8221; Brandon responded saying that yes, it got his attention but now he has a negative view of Adam and his game. <a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comment37470" >Adam&#8217;s response</a> is simultaneously heartbreaking and legendarily self-delusional:</p>
<blockquote><p>I apologize for my negative first impression, but after having spent a year of my life struggling to survive while I create a game that even my girlfriend didn&#8217;t believe in (which changed once she saw how blind playtesters reacted to it), it&#8217;s a little disheartening to just be completely ignored by the world. <a href="http://justonemoregame.wordpress.com/2009/12/16/miyamoto-never-had-to-work-for-press-like-this/" >Miyamoto never had to work for press like this</a>.</p></blockquote>
<p>Really? He didn&#8217;t? As later commenters point out, Miyamoto worked on many many titles before he received any kind of personal recognition from the wider gaming audience. Furthermore, Miyamoto worked and has always worked for a large game company with an entire marketing division. So while he personally didn&#8217;t do much marketing for <em>Super Mario Bros.</em>, he had probably dozens of people doing it instead.</p>
<p>Later on in the thread, Adam <a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comment37486" >takes back his remarks about </a><em><a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comment37486" >Spelunky</a></em> and <a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comment37490" >admits that the Miyamoto comment was hilariously uninformed</a>.</p>
<p>Best of all, as a result of the thread, Michael Rose was prompted to write up <a href="http://www.gamasutra.com/blogs/MichaelRose/20091212/3798/The_Idiots_Guide_to_Marketing_Your_Indie_Game.php" >The Idiot&#8217;s Guide to Marketing Your Indie Game</a>. It&#8217;s full of very specific advice on how to contact game journalists about your game and what sort of email you should be writing them. It reminds me a lot of <a href="http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/" >writing a resume for a game development job</a>: you need to stand out but also tailor it to your specific audience.</p>
<p>There&#8217;s a whole bunch more to the comments section. At one point <a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comment37611" >Adam decides to break out some armchair evolutionary psychology</a>, explaining that women love to shop and eat and consume while men like to destroy and <em>it&#8217;s just a fact people come on don&#8217;t you get it</em>. But that&#8217;s really more of a hilarious digression.</p>
<p>And finally, the title of this blog post comes from one of <a href="http://www.brandonnn.com/" >Brandon Boyer</a>&#8216;s two beautifully acerbic comments (<a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comment37738" >1</a>) (<a href="http://www.gamasutra.com/view/feature/4213/pondering_indie_spirit_derek_yu_.php#comment37897" >2</a>) on the thread.</p>
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		<title>Rands on Soft Networking</title>
		<link>http://tinysubversions.com/2009/09/rands-on-soft-networking/</link>
		<comments>http://tinysubversions.com/2009/09/rands-on-soft-networking/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 18:05:00 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[networking]]></category>
		<category><![CDATA[wisdom]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1173</guid>
		<description><![CDATA[Rands (AKA Michael Lopp) has a new essay about networking. In particular, it&#8217;s about the kind of &#8220;soft&#8221; networking that I&#8217;m always talking about. It&#8217;s the kind of networking that isn&#8217;t directed, where your goal is just to meet interesting people. Rands takes that idea of meeting interesting people and applies a bit more focus, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Rands (AKA Michael Lopp) has a <a href="http://www.randsinrepose.com/archives/2009/09/07/your_people.html" >new essay about networking</a>. In particular, it&#8217;s about the kind of &#8220;soft&#8221; networking that I&#8217;m always talking about. It&#8217;s the kind of networking that isn&#8217;t directed, where your goal is just to meet interesting people. Rands takes that idea of meeting interesting people and applies a bit more focus, where it&#8217;s about meeting &#8220;Your People.&#8221;</p>
<p>I have a lot of My People in my life. I just got back from GDC Austin and it was one of the best conference experiences I&#8217;ve ever had. I think now that it&#8217;s because the evenings were full of My People. Rands is right: My People will question what I&#8217;m doing with my life and push me in often unexpected, sometimes uncomfortable directions. But that&#8217;s part of the fun.</p>
<p>The part that really resonated with me is the bit about stories. Rands says that all day long, there&#8217;s a story being written in our own heads.</p>
<blockquote>
<div>It’s your inner dialogue and it’s often full of shit. [...]  We see the world how we want. A carpenter sees all problems as a nail. I see problems as finite state machines.</p>
<p>As we edit our days into these stories, there is always a risk of fiction. [...]</p>
<p>You tell these stories to Your People without reservation. Your People love your stories — fiction and all. They love how you tell them, they laugh about the lies you tell yourself, and then they stop and they tell you the truth.</p>
<p>Networking is the art of finding those who are willing to listen to and critique your stories.</p></blockquote>
<div></div>
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		<title>Dave Edery&#8217;s Networking Tips</title>
		<link>http://tinysubversions.com/2009/05/dave-ederys-networking-tips/</link>
		<comments>http://tinysubversions.com/2009/05/dave-ederys-networking-tips/#comments</comments>
		<pubDate>Wed, 20 May 2009 14:33:00 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[networking]]></category>
		<category><![CDATA[networking tips]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1160</guid>
		<description><![CDATA[Dave Edery has a short but substantive post on his blog with some networking tips. I agree with all of them. Here&#8217;s the high-level, though you should visit his blog to see the detailed descriptions: Recognize that there is more to people than their business cards. Resist the temptation to punt “less important” people when [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Dave Edery has a short but substantive post on his blog with some networking tips. I agree with all of them. Here&#8217;s the high-level, though you should <a href="http://www.edery.org/2009/05/getting-to-know-others/" >visit his blog to see the detailed descriptions</a>:
<div>
<ul>
<li style="margin-bottom: 7px; " >Recognize that there is more to people than their business cards.</li>
<li style="margin-bottom: 7px; " >Resist the temptation to punt “less important” people when someone “more important” walks by. </li>
<li style="margin-bottom: 7px; " >Don’t waste time maintaining relationships with people who don’t deserve your time or friendship.</li>
<li style="margin-bottom: 7px; " >Don’t forget the magic of reciprocity.</li>
<li style="margin-bottom: 7px; " >Perhaps most importantly: don’t expect other people to be good about staying in touch.\</li>
</ul>
<div>Again, go <a href="http://www.edery.org/2009/05/getting-to-know-others/" >check out his blog for the details</a>!</div>
</div>
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		<title>Effective Networking (Don&#8217;t Be This Guy)</title>
		<link>http://tinysubversions.com/2009/04/effective-networking-dont-be-this-guy/</link>
		<comments>http://tinysubversions.com/2009/04/effective-networking-dont-be-this-guy/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 22:30:00 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[business cards]]></category>
		<category><![CDATA[networking]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1149</guid>
		<description><![CDATA[This man, Joel Bauer, is apparently a real person giving real advice to real people (warning, link may cause your brain to explode). Uh, don&#8217;t take his advice. Please. He&#8217;s the kind of person who gives networking a bad name. Yeah, I have a few networking gimmicks. But your foil-embossed, die-cut, pop-up card? Screw that. (Unless [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><object width="425"  height="344" ><param name="movie"  value="http://www.youtube.com/v/4YBxeDN4tbk&amp;hl=en&amp;fs=1" /><param name="allowFullScreen"  value="true" /><param name="allowscriptaccess"  value="always" /><embed src="http://www.youtube.com/v/4YBxeDN4tbk&amp;hl=en&amp;fs=1"  type="application/x-shockwave-flash"  allowscriptaccess="always"  allowfullscreen="true"  width="425"  height="344" ></embed></object></p>
<p>This man, Joel Bauer, is apparently <a href="http://infotainer.com/" >a real person giving real advice to real people</a> (warning, link may cause your brain to explode).
<div></div>
<div>Uh, don&#8217;t take his advice. Please. He&#8217;s the kind of person who gives networking a bad name.</div>
<div></div>
<div>Yeah, I have <a href="http://tinysubversions.blogspot.com/2005/10/effective-networking-make-yourself_24.html" >a few networking gimmicks</a>. But your foil-embossed, die-cut, pop-up card? Screw that. (Unless it says something about you. At GDC I met <a href="http://www.linkedin.com/pub/dir/sela/davis" >a girl who&#8217;s a metalsmith</a> and she gave me a metal card that she made herself. THAT IS COOL.)</div>
<div></div>
<div>He does have one good point buried in the bullshit: it&#8217;s important to let people know, via your business card, what you actually <span class="Apple-style-span"  style="font-weight: bold;" >do</span>, as opposed to your often-meaningless title.</div>
<div></div>
<div>But the gimmicks, and the arrogance, and the sense of superiority? People can smell that coming a mile away.</div>
<div></div>
<div>In the video he says that networking is not about being likable, it&#8217;s about getting results. Ask yourself: would you want to be friends with this guy? Would you want to do business with this guy?</div>
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		<title>A Challenge</title>
		<link>http://tinysubversions.com/2009/03/a-challenge/</link>
		<comments>http://tinysubversions.com/2009/03/a-challenge/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 19:32:00 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[gdc]]></category>
		<category><![CDATA[networking]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1140</guid>
		<description><![CDATA[Looks like I have a networking challenge this year at GDC. I lost my voice completely. No idea what caused it. Seems like some sinus stuff compounded with yelling at parties. Yes, I am drinking tea, taking meds, etc. I wrote up some notecards that I&#8217;m communicating with. It&#8217;s actually easy to predict what people [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Looks like I have a networking challenge this year at GDC. I lost my voice completely. No idea what caused it. Seems like some sinus stuff compounded with yelling at parties. Yes, I am drinking tea, taking meds, etc.
<div></div>
<div>I wrote up some notecards that I&#8217;m communicating with. It&#8217;s actually easy to predict what people will ask in 90% of encounters at GDC. Here are some of my cards:</div>
<div></div>
<div>
<ul>
<li>I lost my voice completely.</li>
<li>I am communicating entirely with notecards.</li>
<li>This fucking sucks.</li>
<li>How&#8217;s life treating you?</li>
<li>How&#8217;s the conference?</li>
<li>Business is good, we&#8217;re working with Gazillion, the new MMO publisher.</li>
<li>I do gameplay metrics middlware and consulting.</li>
<li>We&#8217;re working on Jumpgate Evolution and LEGO Universe.</li>
<li>Thank you!</li>
<li>I hear 2K Boston is hiring like crazy [in case someone's looking for work]</li>
<li>It&#8217;s great to see you, even if I can&#8217;t talk.</li>
</ul>
<div>The session I&#8217;m speaking at is 2:30PM on Friday. I really really really hope I&#8217;ll be better by then. Alternatively&#8230; I could give a presentation entirely as a Lessig-style powerpoint with lots of words and pictures, it would be kind of a slide show. But then, what&#8217;s the value there? I could just post the slides and it&#8217;d be the same thing as being there in person.</div>
</div>
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		<title>Surviving Layoffs: Not Unlike Breaking In</title>
		<link>http://tinysubversions.com/2009/03/surviving-layoffs-not-unlike-breaking-in/</link>
		<comments>http://tinysubversions.com/2009/03/surviving-layoffs-not-unlike-breaking-in/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 15:44:00 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[networking]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1136</guid>
		<description><![CDATA[I&#8217;d like to point out this great post by Nels Anderson on how to survive a layoff in the game industry. Note that this more or less boils down to Steve Gaynor&#8217;s advice of, &#8220;Make cool shit, show it off.&#8221;]]></description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;d like to point out this great post by Nels Anderson on <a href="http://www.above49.ca/2009/02/how-to-survive-losing-your-job-in-games.html" >how to survive a layoff in the game industry</a>. Note that this more or less boils down to Steve Gaynor&#8217;s advice of, <a href="http://fullbright.blogspot.com/2009/01/informative.html" >&#8220;Make cool shit, show it off.&#8221;</a></p>
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		<title>GDC Guide 2009, Part 1: The First Morning</title>
		<link>http://tinysubversions.com/2009/02/gdc-guide-2009-part-1-the-first-morning/</link>
		<comments>http://tinysubversions.com/2009/02/gdc-guide-2009-part-1-the-first-morning/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 03:30:00 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdcguide]]></category>
		<category><![CDATA[networking]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1126</guid>
		<description><![CDATA[A few years back I wrote a guide to the Game Developers Conference (part 1, part 2). In some ways, it&#8217;s badly outdated. In some ways, things still hold true. So I am writing an updated GDC guide here, which will feature some of the info from the old guide, but lots of new stuff [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>A few years back I wrote a guide to the Game Developers Conference (<a href="http://tinysubversions.blogspot.com/2006/02/effective-networking-gdc-guide.html" >part 1</a>, <a href="http://tinysubversions.blogspot.com/2006/02/effective-networking-gdc-guide.html" >part 2</a>). In some ways, it&#8217;s badly outdated. In some ways, things still hold true. So I am writing an updated GDC guide here, which will feature some of the info from the old guide, but lots of new stuff too. I&#8217;ll be doing this in parts over the next few weeks &#8212; and they&#8217;ll all be tagged &#8220;gdcguide&#8221; so <a href="http://tinysubversions.blogspot.com/search/label/gdcguide" >you can view them all here</a> if you like. I&#8217;m writing them in order of whatever is most convenient for me to write first. So they may seem haphazard&#8230; I&#8217;ll reorder them at the end in a summary post, and then probably publish it all to a big PDF.
<div style="text-align: center;" ></div>
<div><span class="Apple-style-span"  style="" ><span class="Apple-style-span"  style="font-weight: bold;" ><span class="Apple-style-span"  style="font-size:x-large;" >The First Morning</span></span></span></div>
<div></div>
<div>The first morning of the conference is a pretty crucial one. I recommend getting there <span class="Apple-style-span"  style="font-weight: bold;" >very early</span>, like 7:30am or 8:00am (sessions don&#8217;t usually start until 9:00am or 9:30am). Drink a lot of coffee if you have to. I don&#8217;t care. Get there early.</div>
<div></div>
<div><span class="Apple-style-span"  style="font-size:large;" ><span class="Apple-style-span"  style="font-weight: bold;" >What to Do at Breakfast</span></span></div>
<div></div>
<div>When you get to the conference, if you show up as early as I recommend, you might be there before they put out the bagels and stuff. That&#8217;s okay, because first you&#8217;re going to register and get your conference guide. It looks something like this (my 2004 guide):</div>
<div></div>
<div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"  href="http://photos1.blogger.com/blogger/3545/853/1600/GDCMap%20001.jpg" ><img border="0"  style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;"  src="http://photos1.blogger.com/blogger/3545/853/320/GDCMap%20001.jpg"  alt="" /></a></div>
<div>You&#8217;ll notice that I went through and highlighted every session I wanted to attend. This took a long time, maybe 30 to 45 minutes, because I had to read through a couple hundred session titles. This is one reason to show up to GDC <span class="Apple-style-span"  style="font-weight: bold;" >very early on the first morning</span>. You can park yourself at one of the many tables in the common areas and work on your schedule. People might even take it as a cue to walk up to you and ask, &#8220;Hey, what are you thinking of attending today?&#8221;</div>
<div></div>
<div>(Aside: Even though CMP now offers a session builder on the GDC website (not sure where it is exactly), I ignore it in favor of manually highlighting my session guide. I find this way a lot more intuitive than using the online session builder, plus, when you&#8217;re there, you can ask other people what talks they&#8217;re going to and can coordinate with them: you go and take notes on that talk, I&#8217;ll take notes on this talk, and we&#8217;ll fill each other in.)</div>
<div></div>
<div>When you&#8217;re working on your schedule, it&#8217;s okay to be alone. That&#8217;s not a failure of networking. But by all means if you see someone you know there, especially if they&#8217;re also working on their schedule, ask to sit down with them and you can go over the sessions together.</div>
<div></div>
<div>Around 8:00am, breakfast will be ready. At this point, the place will be filling up &#8212; in fact, there may be more people than there are tables. This is good, because one of two things will happen. People might ask to sit at your table, which means you get to say &#8220;why, certainly&#8221; and then engage them in conversation over breakfast. Or, people will look longingly at your table but not sit down because they think you&#8217;ve claimed it for someone else already. At this point, you can survey the people who are seatless, determine who is interesting to you (often a person&#8217;s company and position are listed on their passes hanging around their necks), and offer seats to the interesting people and their friends. You haven&#8217;t even met them and you&#8217;ve done them a favor. You&#8217;re off to a good start.</div>
<div></div>
<div><span class="Apple-style-span"  style="font-style: italic; font-weight: bold;" >Next time&#8230; What Sessions You Should REALLY Go To!</span></div>
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