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	<title>Tiny Subversions &#187; Amplitude</title>
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		<title>Games of My Life</title>
		<link>http://tinysubversions.com/2009/06/games-of-my-life/</link>
		<comments>http://tinysubversions.com/2009/06/games-of-my-life/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 20:34:00 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[alpha centauri]]></category>
		<category><![CDATA[Amplitude]]></category>
		<category><![CDATA[best game ever]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[gta]]></category>
		<category><![CDATA[Jagged Alliance 2]]></category>
		<category><![CDATA[scorched earth]]></category>
		<category><![CDATA[Spelunky]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1165</guid>
		<description><![CDATA[I&#8217;ve decided to copy Shane Liesegang and do a list of the 10 &#8220;most impactful&#8221; games, and try to find some trends in the games that I pick. Unordered 10 Impactful Games Jagged Alliance 2 Amplitude Deus Ex Spelunky Super Mario Bros 3 Fallout Maniac Mansion 2: Day of the Tentacle Grand Theft Auto 3 [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;ve decided to <a href="http://blog.shaneliesegang.com/2009/06/games-of-my-life/" >copy Shane Liesegang</a> and do a list of the 10 &#8220;most impactful&#8221; games, and try to find some trends in the games that I pick.
<div>
<h2>Unordered 10 Impactful Games</h2>
<ul>
<li><i><a href="http://tinysubversions.blogspot.com/search/label/jagged%20alliance" >Jagged Alliance 2</a></i></li>
<li><i><a href="http://tinysubversions.blogspot.com/search/label/amplitude" >Amplitude</a></i></li>
<li><i><a href="http://tinysubversions.blogspot.com/search/label/deus%20ex" >Deus Ex</a></i></li>
<li><i><a href="http://tinysubversions.blogspot.com/search/label/spelunky" >Spelunky</a></i></li>
<li><i>Super Mario Bros 3</i></li>
<li><i>Fallout</i></li>
<li><i>Maniac Mansion 2: Day of the Tentacle</i></li>
<li><i>Grand Theft Auto 3</i></li>
<li><i>Alpha Centauri</i></li>
<li><i>Scorched Earth</i></li>
</ul>
<div>I chose the games for this list by thinking of games that are personally &#8220;impactful&#8221; to me. They either changed the way I think about games, or changed the way I think about the world. Like Shane, I&#8217;m interested in finding any trends between these games, so I&#8217;m subjecting them to a set of metrics that might possibly be completely meaningless.</div>
<div></div>
<div>Note that I&#8217;m limiting it to video games here, otherwise I&#8217;d have backgammon on the list. But comparing video games to board games or to folk games is in many ways an apples-to-oranges thing, especially considering the comparisons that I want to use to examine them.</div>
<div></div>
<div>
<h2>Chronological Order</h2>
<ul>
<li>1988: <i>Super Mario Bros 3</i></li>
<li>1991: <i>Scorched Earth</i></li>
<li>1993: <i>Maniac Mansion: Day of the Tentacle</i></li>
<li>1997: <i>Fallout</i></li>
<li>1998: <i>Alpha Centauri</i></li>
<li>1999: <i>Jagged Alliance 2</i></li>
<li>2000: <i>Deus Ex</i></li>
<li>2001: <i>Grand Theft Auto 3</i></li>
<li>2003: <i>Amplitude</i></li>
<li>2009: <i>Spelunky</i></li>
</ul>
<div>It&#8217;s not surprising that while the list spans 21 years, half of the games I chose were made between 1997 and 2001. For me, those are the golden years of gaming. I&#8217;m also not surprised that there&#8217;s a big gap between 2003 and 2009. While there haven&#8217;t been a whole lot of AAA titles that affect me the way titles from the late &#8217;90s did, I even struggled to think of an indie game that really truly affected me in the way that <i>Fallout</i> or <i>JA2</i> did. <i>Spelunky</i> is the obvious exception, but while there have been many fantastic indie titles that I think about all the time, I think they&#8217;re often just too small in scope to really affect me the same way that the other games did.</div>
<div></div>
<div>Of course, now that we&#8217;re talking about scope, let&#8217;s look at play time.</div>
<div>
<h2>Play Time</h2>
</div>
<div>
<ul>
<li><i>Jagged Alliance 2</i>: 200+ hours</li>
<li><i>Amplitude</i>: 100-200 hours</li>
<li><i>Super Mario Bros 3</i>: 100-200 hours</li>
<li><i>Scorched Earth</i>: 100-200 hours</li>
<li><i>Deus Ex</i>: 80 hours</li>
<li><i>Grand Theft Auto 3</i>: 80 hours</li>
<li><i>Spelunky</i>: 50 hours playing, 25 hours <a href="http://tinysubversions.blogspot.com/2009/06/game-maker-and-twitter-united-in.html" >modding</a></li>
<li><i>Fallout</i>: 40 hours</li>
<li><i>Maniac Mansion 2: Day of the Tentacle</i>: 30 hours</li>
<li><i>Alpha Centauri</i>: 30 hours</li>
</ul>
<div>In this list I&#8217;m attempting to remember how many hours I spent with each game. This ties back into the whole indie games thing: no matter how much I like a game, it&#8217;s probably not going to change my life if I don&#8217;t spend a lot of time with it. So <i>Spelunky</i> averages about 3 minutes per play session, but I have spent as much time with it as I have with <i>GTA3</i>. Whereas <i>Passage</i> and <i><a href="http://gmc.yoyogames.com/index.php?showtopic=375097" >Execution</a></i> are very important games to me that changed the way I think abotu games, but somehow they don&#8217;t seem so impactful because I played them once or twice and felt like I was done with the experience.</div>
<div></div>
<div>Fun fact: I played through the <i>Jagged Alliance 2</i> demo about three nights a week for a year before the full game came out.</div>
<div>
<h2>Metacritic</h2>
<ul>
<li>97: <i>Grand Theft Auto 3</i></li>
<li>94: <i>Super Mario Bros 3</i></li>
<li>93: <i>Maniac Mansion: Day of the Tentacle</i></li>
<li>92: <i>Alpha Centauri</i></li>
<li>90: <i>Deus Ex</i></li>
<li>89: <i>Fallout</i></li>
<li>86: <i>Amplitude</i></li>
</ul>
<div>Some of the games did not have metacritic scores, and are not included. Some of these games had multiple SKUs, in which case I picked the highest score. It looks like the games that matter to me are also games that the critics love.</div>
<div>
<div>
<h2>Genres and Demographics</h2>
</div>
<div>
<ul>
<li><i>Jagged Alliance 2</i>: tactical combat RPG</li>
<li><i>Amplitude<span class="Apple-style-span"  style="font-style: normal; " >: rhythm action game</span></i></li>
<li><i>Super Mario Bros 3</i>: action platformer</li>
<li><i>Scorched Earth</i>: turn-based artillery</li>
<li><i>Deus Ex</i>: action shooter / RPG</li>
<li><i>Grand Theft Auto 3</i>: sandbox action</li>
<li><i>Spelunky</i>: procedural platformer</li>
<li><i>Fallout</i>: RPG</li>
<li><i>Maniac Mansion 2: Day of the Tentacle</i>: adventure</li>
<li><i>Alpha Centauri</i>: strategy simulation</li>
</ul>
<div>Various stats about the list:</div>
<div>
<ul>
<li>2 platformers</li>
<li>3 RPGs</li>
<li>4 turn-based games</li>
<li>1 first-person game</li>
<li>2 games where you navigate an avatar around a 3D space</li>
<li>5 action games (relying on reflexes to any degree)</li>
<li>9 American games, 1 Japanese game</li>
<li>2 games with puzzle elements</li>
<li>1 game where the puzzle elements are key to the experience</li>
<li>4 &#8220;open world&#8221; games, including Deus Ex</li>
<li>1 game that must be played multiple times through</li>
<li>3 strategy games</li>
<li>7 PC games (were primarily released for PC)</li>
<li>3 console games: 2 PS2, 1 NES</li>
<li>5 games that are continuing titles in a series</li>
<li>2 games that kicked off a series</li>
<li>3 games that stand alone</li>
<li>1 game that loses a lot of value on replay</li>
<li>6 games with strong story elements</li>
<li>4 games where the story is absolutely central to the game</li>
<li>3 games with multiplayer (<i>Deus Ex</i> had a patch but I don&#8217;t count it)</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
<p></span></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Amplitude Revisited</title>
		<link>http://tinysubversions.com/2008/06/amplitude-revisited/</link>
		<comments>http://tinysubversions.com/2008/06/amplitude-revisited/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 18:28:00 +0000</pubDate>
		<dc:creator>Darius Kazemi</dc:creator>
				<category><![CDATA[Amplitude]]></category>
		<category><![CDATA[best game ever]]></category>

		<guid isPermaLink="false">http://tinysubversions.com/?p=1044</guid>
		<description><![CDATA[So Amplitude has long been on the list of my favorite games of all time, but it&#8217;s been about 3 years since I&#8217;ve played it and I was recently wondering if it still deserved to be on that list. I popped it into my PS2 yesterday, and lo and behold, yes it is still absolutely [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>So <span style="font-style: italic;" >Amplitude</span> has long been on the list of my favorite games of all time, but it&#8217;s been about 3 years since I&#8217;ve played it and I was recently wondering if it still deserved to be on that list.</p>
<p>I popped it into my PS2 yesterday, and lo and behold, <span style="font-weight: bold;" >yes it is still absolutely fucking amazing</span>. While Harmonix&#8217;s <span style="font-style: italic;" >Rock Band</span> and <span style="font-style: italic;" >Guitar Hero</span> are definitely better social experiences, the core &#8220;spinning plates&#8221; dynamic of <span style="font-style: italic;" >Amplitude</span> is just brilliant and makes for a much better <span style="font-weight: bold;" >game </span>experience than its more famous counterparts.</p>
<p>Also, I like the song selection way better in <span style="font-style: italic;" >Amplitude</span> than in <span style="font-style: italic;" >GH</span>. Although <span style="font-style: italic;" >Rock Band</span> comes close to beating it.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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