Spelunky Generator Lessons

by Darius Kazemi on October 19, 2013

in Games I Love,project,projects,Spelunky

Screenshot of the generator. It shows a Spelunky level, zoomed out, with annotations.

I decided to spend a few hours today knocking out the first chunk of a project I’d wanted to do for a long time: a mod of Spelunky that turns it into a visualization tool for its procedural level generator.

Click here for the tool and the accompanying essay. (Works only in Google Chrome, as this is based on the port of Spelunky I did for the Chrome Web Store.)

{ 2 comments }

indie11 December 31, 2013 at 7:14 am

Hi darius, great article! I have a questionrelated to your blog post.

1- You mentioned that while deciding which direction to choose next, we randomly choose from (1-5)
(1,2) for left
(3,4) for right
(5) for bottom

if all the 16 times we get a random number from (1-5) then every room will be a part of a solution or not?

indie11 December 31, 2013 at 7:15 am

or do we limit the solution path? let say solution path at max can contain 10 rooms?

thanks

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