Comments on: Spelunky Generator Lessons http://tinysubversions.com/2013/10/spelunky-generator-lessons/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Spelunky: randomly generated perfection | bits.byte.bits http://tinysubversions.com/2013/10/spelunky-generator-lessons/comment-page-1/#comment-20718 Thu, 29 May 2014 05:30:59 +0000 http://tinysubversions.com/?p=2522#comment-20718 […] who ported the original freeware Game Maker version to the Chrome App Store has a remarkable interactive article detailing how levels are stitched together with a path to the exit, and how random elements are […]

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By: Seedlunky HD: Generate And Share Spelunky Levels | Rock, Paper, Shotgun http://tinysubversions.com/2013/10/spelunky-generator-lessons/comment-page-1/#comment-18267 Tue, 21 Jan 2014 14:02:07 +0000 http://tinysubversions.com/?p=2522#comment-18267 […] the curious, Darius Kazemi wrote an interesting breakdown of the original Spelunky’s level […]

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By: indie11 http://tinysubversions.com/2013/10/spelunky-generator-lessons/comment-page-1/#comment-17939 Tue, 31 Dec 2013 12:15:24 +0000 http://tinysubversions.com/?p=2522#comment-17939 or do we limit the solution path? let say solution path at max can contain 10 rooms?

thanks

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By: indie11 http://tinysubversions.com/2013/10/spelunky-generator-lessons/comment-page-1/#comment-17938 Tue, 31 Dec 2013 12:14:29 +0000 http://tinysubversions.com/?p=2522#comment-17938 Hi darius, great article! I have a questionrelated to your blog post.

1- You mentioned that while deciding which direction to choose next, we randomly choose from (1-5)
(1,2) for left
(3,4) for right
(5) for bottom

if all the 16 times we get a random number from (1-5) then every room will be a part of a solution or not?

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By: Not a Game podcast episode 17 – Reader I married a Drivatar - Not a game podcast | PC Gaming | GamingDaily http://tinysubversions.com/2013/10/spelunky-generator-lessons/comment-page-1/#comment-16678 Wed, 20 Nov 2013 00:57:05 +0000 http://tinysubversions.com/?p=2522#comment-16678 […] The method behind the Spelunky level generator. […]

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By: The Path Ahead | TakeNapEveryday http://tinysubversions.com/2013/10/spelunky-generator-lessons/comment-page-1/#comment-16305 Mon, 21 Oct 2013 03:52:30 +0000 http://tinysubversions.com/?p=2522#comment-16305 […] reading part one of Darius Kazemi’s latest essays on how level generation works in Spelunky, I decided to touch-up one of my mods for Spelunky Classic that wasn’t much more than a […]

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