Comments on: Spelunky Generator Lessons: Part 2 – Room Generation http://tinysubversions.com/2013/10/spelunky-generator-lessons-part-2-room-generation/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Rooms and Obstacles | I SPOTTED THE CAVE'S ENTRANCE http://tinysubversions.com/2013/10/spelunky-generator-lessons-part-2-room-generation/comment-page-1/#comment-18028 Sun, 05 Jan 2014 03:37:07 +0000 http://tinysubversions.com/?p=2527#comment-18028 […] Darius Kazemi recently demonstrated and explained in detail how levels are generated in Spelunky: […]

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By: Nathan Wailes http://tinysubversions.com/2013/10/spelunky-generator-lessons-part-2-room-generation/comment-page-1/#comment-16919 Sun, 08 Dec 2013 06:15:36 +0000 http://tinysubversions.com/?p=2527#comment-16919 Just wanted to say that I loved this write-up and hope you’ll continue it. I just started playing Spelunky recently after hearing people rave about it for a long time, and I was curious to know how the procedural generation worked, so I really lucked out that you had taken the time to explain it so well. I suspect techniques like these could be used in a lot more games to make them feel more fresh and interesting.

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By: Darius Kazemi http://tinysubversions.com/2013/10/spelunky-generator-lessons-part-2-room-generation/comment-page-1/#comment-16755 Mon, 25 Nov 2013 14:35:59 +0000 http://tinysubversions.com/?p=2527#comment-16755 Not sure yet. Need to find the time.

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By: Lovepreet http://tinysubversions.com/2013/10/spelunky-generator-lessons-part-2-room-generation/comment-page-1/#comment-16643 Sat, 16 Nov 2013 13:18:09 +0000 http://tinysubversions.com/?p=2527#comment-16643 I finally starting to understand how procedural generation works and is used thanks to this great article. Any news on when the next part will be posted?

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By: Joel S http://tinysubversions.com/2013/10/spelunky-generator-lessons-part-2-room-generation/comment-page-1/#comment-16500 Tue, 05 Nov 2013 18:55:03 +0000 http://tinysubversions.com/?p=2527#comment-16500 Awesome deconstruction, I had thought all the rooms were static templates, the obstacle blocks part was interesting. I look forward to the next part!

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By: Darius Kazemi http://tinysubversions.com/2013/10/spelunky-generator-lessons-part-2-room-generation/comment-page-1/#comment-16370 Sat, 26 Oct 2013 17:45:41 +0000 http://tinysubversions.com/?p=2527#comment-16370 That is (mostly, as far as I can tell) the case, yes.

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By: Ian http://tinysubversions.com/2013/10/spelunky-generator-lessons-part-2-room-generation/comment-page-1/#comment-16369 Sat, 26 Oct 2013 17:36:59 +0000 http://tinysubversions.com/?p=2527#comment-16369 Excellent stuff.

When you say that rooms are guaranteed to be open on the L/R, is it only block 5 from the bottom that is guaranteed to be open. While lots of the templates appear to have broadly open L+R, the position of the 5×3 extras seems to mean only that block is guaranteed open.

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By: Ryan http://tinysubversions.com/2013/10/spelunky-generator-lessons-part-2-room-generation/comment-page-1/#comment-16352 Fri, 25 Oct 2013 04:42:08 +0000 http://tinysubversions.com/?p=2527#comment-16352 These are really awesome, thanks for doing them!!! I’m making my own roguelikelike platformer so it’s very cool to see this. Interested to see part 3. :)

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