I made a programmatic exploration of the game Drop7. I call it DropN. Here’s the statement accompanying the game:
Hi. I’m Darius Kazemi. I built this thing, DropN, as a programmatic exploration of Drop7. I play Drop7 every day. I’ve been playing it since it was an ARG for a mediocre TV drama. Anyway, I’ve always wondered: why 7?
I was going to write a long-winded essay, but instead opted for a bit of carpentry instead. This program lets you change two key numbers in Drop7: the 7 itself, so central to the game, and the number of turns between block advancement.
My hope is that, by playing with these parameters, you’ll get a better sense of why 7 and not 6, or 5.