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Fieldrunners HTML5 has launched!

by Darius Kazemi on October 25, 2011

in fieldrunners,html5,work

I’ve been working as a producer on the HTML5 port of the hit mobile tower defense game Fieldrunners for about 4 months now, and I’m happy to say the game is finally available! (Requires the Google Chrome web browser.)

Bocoup (my employer) worked with Gradient Studios to port the game, and Subatomic Studios (the original developer) built some great new maps, towers, and game modes for the HTML5 version.

I truly believe this is one of the first polished, professional HTML5 games to be made, and I’m super proud to have helped make it happen!

Fieldrunners HTML5

Go play it now!


Clayton October 25, 2011 at 4:34 pm

One of the first really what?!

Darius Kazemi October 25, 2011 at 4:38 pm

Haha, right. Fixed.

Zachary Hoefler October 28, 2011 at 6:09 am

First I get addicted to Dungeon Defenders, now I’m playing this… yeah, I’ve had a TD kick lately.

Downloaded Chrome just to try this out. Fairly fun game, occupied me for about an hour. Took me a while to notice the fast-forward button, though – d’oh!

It’s nice to see some HTML5 stuff coming out after hearing all about it for so long without any actual examples :)

Darius Kazemi November 3, 2011 at 12:36 am

Awesome, glad you’re enjoying it!

Steve Struemph November 5, 2011 at 6:37 pm

I’m addicted… Love it!

Seth November 6, 2011 at 7:59 pm

I worked on the DSi version actually, so to see this. I’ll try it out soon!

Seth November 6, 2011 at 8:00 pm

Er. I meant to say, “it’s cool to see this.” Derp.

Mx. Boyechko November 7, 2011 at 2:24 am

I just wanted to come and tell you how much I enjoyed this game! Thanks for making it.

harrison September 11, 2012 at 12:36 am

Please tell me why your game is only for chrome. Does that mean it’s not easy to make for Firefox?
What html5 feature did you use that was provided only by Chrome?

Darius Kazemi September 11, 2012 at 12:17 pm

The main feature we used that was not available in Firefox was the Web Audio API for correctly synchronizing sound effects with animations. Fortunately, it now looks like Firefox will support that in a future build.

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