Comments on: Another GameMaker HTML5 port http://tinysubversions.com/2011/09/another-gamemaker-html5-port/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: At Dawn http://tinysubversions.com/2011/09/another-gamemaker-html5-port/comment-page-1/#comment-7090 Wed, 23 Nov 2011 15:26:50 +0000 http://tinysubversions.com/?p=2059#comment-7090 [...] a pixelated sunrise. I built most of the thing in GameMaker HTML5 (which incidentally now has the non-obfuscated debug mode I was asking for!). I say “most of” because I put the music in by [...]

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By: Darius Kazemi http://tinysubversions.com/2011/09/another-gamemaker-html5-port/comment-page-1/#comment-6556 Fri, 23 Sep 2011 23:05:10 +0000 http://tinysubversions.com/?p=2059#comment-6556 Just keep in mind, I did literally zero optimization and almost no testing on this game. But yeah — once GM introduces better debugging features like the one I propose, that should be a lot better.

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By: Patrick Dugan http://tinysubversions.com/2011/09/another-gamemaker-html5-port/comment-page-1/#comment-6554 Fri, 23 Sep 2011 18:06:00 +0000 http://tinysubversions.com/?p=2059#comment-6554 Good game, I want to play it more but it crashed my browser twice already. This raises a major concern for me with GM HTML 5, which I’d like to use professionally, assurance of pro-quality debugging tools. If a game is crashing on some devices or browsers and there’s no comprehensive way to test this, it could be a business killer.

The other issue I see so far is lack of touch-support but I imagine both are going to be sorted out in the studio version.

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