So remember a couple weeks back when I posted my GameLoop notes? They included notes on a session on “outsider games.” Well the sneaky reason I proposed that session was because I knew I’d be writing a monthly column for Paste Magazine on that very topic, and I wanted to get a better handle on it.
My first column is up, and you can read it here!
Tantalizing excerpt:
[T]he game is brutally hard unless you really exploit the level geometry and the power-ups, the latter of which bizarrely act like infinite health recharge stations that you can always backtrack and return to. It’s essentially impossible to win a one-on-one fight with an enemy unless you’re constantly circle-strafing, which is a tricky proposition given the poor controls. As there are no animations in the game, if you do manage to fell an enemy, you’re treated to watching it teleport from upright position to sideways on the floor.
However, I hesitate to call the game bad, because it’s actually kind of interesting — not in spite of its technical failure, but rather because of its technical failures.
Intriguing! Want to know more? Check it out on Paste.
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