Comments on: Heresy http://tinysubversions.com/2010/11/heresy/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: mcc http://tinysubversions.com/2010/11/heresy/comment-page-1/#comment-6514 Sun, 18 Sep 2011 20:44:40 +0000 http://tinysubversions.com/?p=1712#comment-6514 This is a really good idea (and hell, I’d be indescribably happy with just a Flash version of Spelunky). Personally I don’t think I want to play a “monetized” game though (I’d happily pay for Spelunky but don’t like the model of microtransactions in the middle of a game). And I don’t use Facebook…

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By: CJ http://tinysubversions.com/2010/11/heresy/comment-page-1/#comment-5301 Fri, 11 Feb 2011 01:14:17 +0000 http://tinysubversions.com/?p=1712#comment-5301 This must be done. Plain and simple.

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By: Nick Robinson http://tinysubversions.com/2010/11/heresy/comment-page-1/#comment-5160 Wed, 26 Jan 2011 18:31:43 +0000 http://tinysubversions.com/?p=1712#comment-5160 I would play the motherfuck out of this. You’re absolutely right – it fits the Bejeweled Blitz format so perfectly, I’d actually be upset if they changed anything about Spelunky for a Facebook version.

To use a phrase used only by people like myself who know nothing about programming: JUST DROP IT IN, DEREK.

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By: Simpson's Paradox » Social Game Smackdown http://tinysubversions.com/2010/11/heresy/comment-page-1/#comment-5017 Sat, 27 Nov 2010 21:16:18 +0000 http://tinysubversions.com/?p=1712#comment-5017 [...] of these were directly inspired by Darius’ awesome post over on Tiny Subversions about Spelunky as a Facebook game. Read it for an awesome blend of hilarious and [...]

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By: Danc http://tinysubversions.com/2010/11/heresy/comment-page-1/#comment-4986 Wed, 10 Nov 2010 19:17:14 +0000 http://tinysubversions.com/?p=1712#comment-4986 Best idea ever.

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By: Tom Francis http://tinysubversions.com/2010/11/heresy/comment-page-1/#comment-4981 Tue, 09 Nov 2010 07:44:55 +0000 http://tinysubversions.com/?p=1712#comment-4981 You could also sell the shortcuts to later worlds for 1, 2, and 4 bucks respectively. Usually those put you at a bit of a disadvantage because you don’t have the items you’d have picked up in previous worlds. But combined with the ability to buy, store and be gifted these things, it’d actually be more useful.

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By: Nels Anderson http://tinysubversions.com/2010/11/heresy/comment-page-1/#comment-4964 Thu, 04 Nov 2010 05:37:12 +0000 http://tinysubversions.com/?p=1712#comment-4964 Interesting. Maybe it’s just because I never talk to other people about Spelunky, at least not with any regularity, but I’ve never found my enjoyment of the game to be telling “war stories.” For me, it’s got the same draw that nethack or other roguelikes do. But I remember when L4D came out, there was definitely a lot of water cooler talk about experiences in it. So I get the appeal in that regard (even if it doesn’t hasn’t hit me personally w/ Spelunky).

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By: Darius Kazemi http://tinysubversions.com/2010/11/heresy/comment-page-1/#comment-4962 Wed, 03 Nov 2010 12:22:54 +0000 http://tinysubversions.com/?p=1712#comment-4962 Couple points here. 1) I don’t know for certain whether XBLA Spelunky is including something like it but XBL certainly doesn’t lend itself to the kind of story-sharing I describe. 2) XBL’s social framework, while always improving, is still complete crap compared to FB’s (which is itself kinda crap). So even if the XBLA version had some kind of story-sharing element to it, I don’t think it would be as good a UX you could manage on FB.

It’s really the story-sharing I’m excited about, and XBL is crap for that kind of thing.

I also don’t think Spelunky will be as compulsively replayable on the Xbox as it is on the PC, and the only reason is platform. I’m on a PC at least 40 hours a week, probably more like 60. I use my Xbox maybe 4 hours on a normal week, 20 hours on a week that I have a new game I want to play/finish. The reason that I was even remotely able to play Spelunky for hundreds of hours of the course of a year and enjoy its depth is that it was ready at hand on both my work computer and my home laptop. I feel like on Facebook there would be more people playing Spelunky more often, and that combined with FB’s more robust social UX would create for a waaay more compelling social experience around Spelunky.

Though my excitement and skepticism is rooted in the fact that I see Spelunky’s primary value as a social experience (with the brilliant gameplay in a close close close second place).

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By: Nels Anderson http://tinysubversions.com/2010/11/heresy/comment-page-1/#comment-4960 Wed, 03 Nov 2010 03:03:45 +0000 http://tinysubversions.com/?p=1712#comment-4960 Since the XBLA version include leaderboards and the like, how does this version improve upon upon the player’s experience? I’m so, so not the target for FB games, but I can’t see myself ever opting for this over the XBLA/PC versions.

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By: Darius Kazemi http://tinysubversions.com/2010/11/heresy/comment-page-1/#comment-4959 Tue, 02 Nov 2010 19:44:43 +0000 http://tinysubversions.com/?p=1712#comment-4959 Yeah, I think the “heresy” part is more related to the monetization aspects. Updates/leaderboard everyone can agree with.

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