Comments on: My New Job: Lead Analyst at Blue Fang Games http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Alex Schearer http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/comment-page-1/#comment-4929 Wed, 15 Sep 2010 22:54:16 +0000 http://tinysubversions.com/?p=1686#comment-4929 Congratulations on your new job. Metrics and data mining as tools to improve business and game decisions sounds really interesting. I hope you’ll post some more about these topics in the future. As for working on casual games, I think that sounds just fine! What’s wrong with making games that hundreds of millions of people enjoy?

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By: Darius Kazemi http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/comment-page-1/#comment-4928 Wed, 15 Sep 2010 20:20:36 +0000 http://tinysubversions.com/?p=1686#comment-4928 Cool, well thanks! I do think that coming from a traditional game development background rather than purely social games gives Blue Fang a different perspective than other social game companies.

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By: Enki http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/comment-page-1/#comment-4927 Wed, 15 Sep 2010 19:09:29 +0000 http://tinysubversions.com/?p=1686#comment-4927 I may have just had a really bad experience with social game devs, but I prefer traditional game companies. In my experience, big social game companies like Zynga, RockYou, Playfish etc. are largely unwilling to give the kind of time, effort and customer service necessary for social game management – because of the continuous flow of updates and interactions directly WITH the user, those things are required more, not less. Also, when I was actively playing any of the apps designed by the aforementioned game companies, I noticed various things that inhibited gameplay itself or entirely ruined my enjoyment of the game – for example, too much required “grinding” just to get the basic necessities within the game.

Blue Fang and Big Fish Games are my favorite two companies in the social gaming world; I’ll hardly play anything else. I don’t know what it is – whether it’s a mindset with the strictly social gaming companies or on the trad game companies’ side – but the game mechanics are more creative and intricate, the interface considerate of the people using them, and the games themselves less likely to use “punishment” (e.g. your crops wilting) to keep you playing.

So all this was basically off-topic, but I just wanted to congratulate you on the new position! So congratulations!

I’m going to go look up “game metrics” now.

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By: Darius Kazemi http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/comment-page-1/#comment-4926 Wed, 15 Sep 2010 12:59:04 +0000 http://tinysubversions.com/?p=1686#comment-4926 It’s culturally pretty much the same, I’d say. Hard for me to say as far as Blue Fang goes, since BF is a traditional AAA game studio turned social game studio. In general, both MMO and social game developers are pretty metrics-driven, although I’d say metrics are probably given more prominence at social devs.

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By: Bennett http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/comment-page-1/#comment-4925 Wed, 15 Sep 2010 03:36:54 +0000 http://tinysubversions.com/?p=1686#comment-4925 Congratulations on the move! Social gaming is definitely poised to earn more respect. I’m curious, how does the company culture tend to differ between MMO developers and social gaming developers? Is the environment just as intense, but in different ways?

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By: John Bellone http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/comment-page-1/#comment-4920 Fri, 10 Sep 2010 13:04:02 +0000 http://tinysubversions.com/?p=1686#comment-4920 Good luck man, enjoy!

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By: Max Nichols http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/comment-page-1/#comment-4917 Fri, 10 Sep 2010 01:56:00 +0000 http://tinysubversions.com/?p=1686#comment-4917 Congrats, Darius. Having just LEFT an innovative social game project to work on a more traditional hardcore MMO, I’m obviously looking for different things in my projects right now… but I definitely see the appeal. And Blue Fang does some pretty cool stuff, so enjoy!

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By: Darius Kazemi http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/comment-page-1/#comment-4914 Tue, 07 Sep 2010 18:33:07 +0000 http://tinysubversions.com/?p=1686#comment-4914 That is definitely bothersome, but it’s part of Facebook’s rules around privacy.

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By: David McGraw http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/comment-page-1/#comment-4913 Tue, 07 Sep 2010 18:31:55 +0000 http://tinysubversions.com/?p=1686#comment-4913 Sounds epic Darius! Social gaming is definitely hot. One thing definitely bugs me, and that is that I have to explicitly invite friends to every new game I try, dispite them already playing it. That process really needs some help.

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By: Amanda Cosmos http://tinysubversions.com/2010/09/my-new-job-lead-analyst-at-blue-fang-games/comment-page-1/#comment-4912 Mon, 06 Sep 2010 15:29:07 +0000 http://tinysubversions.com/?p=1686#comment-4912 Congrats Darius! You’ll do swimmingly!

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