Comments on: Student question: anonymous blogging http://tinysubversions.com/2010/08/student-question-anonymous-blogging/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Quick Thoughts on Digital Identities « Mana's Menagerie of Maniacal Mumblings http://tinysubversions.com/2010/08/student-question-anonymous-blogging/comment-page-1/#comment-4949 Tue, 19 Oct 2010 19:56:36 +0000 http://tinysubversions.com/?p=1665#comment-4949 [...] 2010/10/19 As it currently stands, I’m in a transitioning process. I’m using both my Internet handle and my real name, depending on where you look. This is as obfuscated in my mind as it is on the ‘net. I haven’t fully transposed my real identity to my digital self (and thank god the other way won’t ever happen). But I know that I’ve already started and it’s impossible to stop. Why the hesitation? Because it’s almost impossible to take yourself off the Internet from everyone else. I’m very acute to this fact (well, maybe closer to obtuse), so I try not to put information about me on there, but, you know, it’s hard to use the Internet as a beneficial tool without doing so. [...]

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By: Darius Kazemi http://tinysubversions.com/2010/08/student-question-anonymous-blogging/comment-page-1/#comment-4890 Thu, 19 Aug 2010 19:10:00 +0000 http://tinysubversions.com/?p=1665#comment-4890 Sorry it’s taken me a while to respond.

“Do you have any advice for blogging about game art? For example, would it be a good idea for me to make posts for recent pieces I’ve completed and/or works in progress, or should those just be added to my portfolio?”

I would do both.

“As for chronicling design, are step-by-step/detailed accounts or occasional updates about the development process better?”

For a student blog, I’d say the more detail the better. If it can verge on being a tutorial and demonstrate your thought process, that’s going to be a huge leg up in terms of a potential employer looking at your blog.

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By: FreakyZoid http://tinysubversions.com/2010/08/student-question-anonymous-blogging/comment-page-1/#comment-4882 Fri, 13 Aug 2010 08:09:30 +0000 http://tinysubversions.com/?p=1665#comment-4882 I don’t agree with anonymous blogging as a way of publishing criticism and then hiding from it. If you believe in what you’re writing, put your name to it. If you’re not happy to have your name next to an article, then consider why – can you back up everything you have written?

I find a good rule of thumb with publishing criticism is “would you say this to the developer’s face?”

If you would tell someone “your game was full of bugs that made me give up before I finished, and the third level was painfully badly designed.” then go ahead and write that.

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By: Article: Tiny Subversions – anonymous blogging « GameDevBlogs http://tinysubversions.com/2010/08/student-question-anonymous-blogging/comment-page-1/#comment-4881 Fri, 13 Aug 2010 08:03:51 +0000 http://tinysubversions.com/?p=1665#comment-4881 [...] Student question: anonymous blogging Filed under: Blogging tips Leave a comment Comments (0) Trackbacks (0) ( subscribe to comments on this post ) [...]

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By: Beginnings | Laserbeams and Broadswords http://tinysubversions.com/2010/08/student-question-anonymous-blogging/comment-page-1/#comment-4880 Fri, 13 Aug 2010 06:40:17 +0000 http://tinysubversions.com/?p=1665#comment-4880 [...] around starting such a blog for a while; However, prompted by Darius Kazemi’s post over at Tiny Subversions and a fair bit of reading I’ve done upon the subject of Game Design over the past few [...]

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By: Alex Maw http://tinysubversions.com/2010/08/student-question-anonymous-blogging/comment-page-1/#comment-4879 Thu, 12 Aug 2010 14:47:44 +0000 http://tinysubversions.com/?p=1665#comment-4879 Good post, got me to finish off this post that I couldn’t write up right away, and got feeling that the moment had passed.

http://alexmaw.wordpress.com/2010/08/10/dc-universe-online-resuming-shit-giving/

It’s a bit of a recurring issue for me, I tend to think things over too long and end up feeling what I have is too long or it’s been too long since whatever I’m talking about occurs. I must try to just put things out there, and make corrections and additions later, I guess.

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By: Chris Chung http://tinysubversions.com/2010/08/student-question-anonymous-blogging/comment-page-1/#comment-4878 Thu, 12 Aug 2010 03:41:02 +0000 http://tinysubversions.com/?p=1665#comment-4878 This is very helpful! I started my blog earlier this year to write about game design and critiques of existing designs, but recently it has just been used as a Japan travel blog.

Do you have any advice for blogging about game art? For example, would it be a good idea for me to make posts for recent pieces I’ve completed and/or works in progress, or should those just be added to my portfolio?

As for chronicling design, are step-by-step/detailed accounts or occasional updates about the development process better? I was planning on writing about my first attempt at making a full Flash game using flixel, but I wasn’t sure how to blog about it (if I should post about the initial game design and concept [art] or just progress updates).

I’ll definitely spread this around to the other IMGD majors at WPI. :)

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By: DC Universe Online – Resuming shit-giving « Critical Mass http://tinysubversions.com/2010/08/student-question-anonymous-blogging/comment-page-1/#comment-4877 Wed, 11 Aug 2010 23:06:42 +0000 http://tinysubversions.com/?p=1665#comment-4877 [...] Resuming shit-giving By alexmaw Leave a Comment Categories: Uncategorized This post from Darius Kazemis has spurred me to finish this post. It has existed in my head for a few [...]

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By: Darius Kazemi http://tinysubversions.com/2010/08/student-question-anonymous-blogging/comment-page-1/#comment-4871 Wed, 11 Aug 2010 17:11:02 +0000 http://tinysubversions.com/?p=1665#comment-4871 Thanks Zack — your post in turn prompted me to add a brief update to mine!

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By: brian lindahl http://tinysubversions.com/2010/08/student-question-anonymous-blogging/comment-page-1/#comment-4870 Wed, 11 Aug 2010 17:02:20 +0000 http://tinysubversions.com/?p=1665#comment-4870 just a note to the original questioner – it’s likely that most game developers (and many others in the gaming industry) go by pseudonyms because many gamers are known by their pseudos, and they likely had those names before they were in the industry. I’m sure there’s great stories behind the names – I often wonder about the names of all the Turbine folks – how did they get their names? :)

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