Akihabara Documentation is Online!

by Darius Kazemi on August 18, 2010

in akihabara

For those of you who aren’t aware, I’ve spent much of the summer working with Darren Torpey on a series of tutorials for the Akihabara Framework, a set of Javascript libraries for making 2D games in an HTML5 CANVAS.

I just uploaded the first public release of the Akihabara documentation, which is something I’ve been working on for the last three weeks with significant help from my summer intern Nicholas Brown. For technical notes you can see the blog post over on Boston Game Jams. But yeah, for now you should

read the Akihabara documentation

I’m hoping that by contributing significantly to both tutorials and API documentation I can encourage others to make their games using Akihabara! Feel free to hit me up with any questions about the engine. I didn’t write the engine (that would be Kesiev), but I’ve got a pretty good understanding of it by this point.


Adam Vogel August 19, 2010 at 4:30 pm

Thanks Darius! I was a little intimidated when I first checked out Akihabara, and not being a very experienced programmer, I was unable to just dive into the API. I’ll definitely give this a read, along with your tutorials.

Paul Irish September 13, 2010 at 3:46 pm

Thanks so much for contributing such useful material to the community. This’ll be quite useful for sure.

Alex Schearer September 15, 2010 at 5:57 pm

Hey Darius, why should someone use this engine (or HTML 5 / JS in general) over Flash today?

Darius Kazemi September 15, 2010 at 7:40 pm

I’m glad you asked, since I happen to have just posted a presentation I gave last night that addresses the very topic :)


Alex Schearer September 15, 2010 at 11:09 pm

Thanks for sharing this. It helps answer some of my questions. I’m still not sure whether market penetration is enough to really invest in HTML 5 today but it definitely seems to be shaping up.

Darius Kazemi September 16, 2010 at 6:11 am

In my own estimation, HTML5′s market penetration in terms of desktop browsers will make business sense in two years.

However for the mobile space you can make an HTML5 app and quickly deploy it on Android, iPhone, Palm Pre, etc. So I think that if mobile is your space HTML5 is *already* a viable platform.

Dragon September 7, 2011 at 1:56 am

Wait, I cannot fathom it being so straigthfoarwrd.

Comments on this entry are closed.

{ 1 trackback }

Previous post:

Next post: