I just uploaded the first public release of the Akihabara documentation, which is something I’ve been working on for the last three weeks with significant help from my summer intern Nicholas Brown. For technical notes you can see the blog post over on Boston Game Jams. But yeah, for now you should
I’m hoping that by contributing significantly to both tutorials and API documentation I can encourage others to make their games using Akihabara! Feel free to hit me up with any questions about the engine. I didn’t write the engine (that would be Kesiev), but I’ve got a pretty good understanding of it by this point.