Comments on: Let’s Design a Hit Xbox Live Indie Game http://tinysubversions.com/2010/07/lets-design-a-hit-xbox-live-indie-game/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Caroline http://tinysubversions.com/2010/07/lets-design-a-hit-xbox-live-indie-game/comment-page-1/#comment-4841 Mon, 26 Jul 2010 17:06:00 +0000 http://tinysubversions.com/?p=1642#comment-4841 LMFAO. I love it. Let’s get to work on it asap, I’m ready to rake in the dough.

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By: Nina Huntemann http://tinysubversions.com/2010/07/lets-design-a-hit-xbox-live-indie-game/comment-page-1/#comment-4840 Mon, 26 Jul 2010 16:48:01 +0000 http://tinysubversions.com/?p=1642#comment-4840 Excellent analysis Darius. Love it!

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By: Elliott Mitchell http://tinysubversions.com/2010/07/lets-design-a-hit-xbox-live-indie-game/comment-page-1/#comment-4839 Mon, 26 Jul 2010 15:05:01 +0000 http://tinysubversions.com/?p=1642#comment-4839 Spot on!

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By: Alex Schwartz http://tinysubversions.com/2010/07/lets-design-a-hit-xbox-live-indie-game/comment-page-1/#comment-4838 Mon, 26 Jul 2010 14:17:28 +0000 http://tinysubversions.com/?p=1642#comment-4838 This is win.

You forgot a part. “It seems after studying this unique ecosystem that unpolished and confusing interfaces seem to help with sales on the XBLIG market. We haven’t quite detailed why that is, but we need to make sure we follow suit to thrive in this neck of the woods”.

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