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B6 631 – GDC Plane Jam Entry

by Darius Kazemi on March 7, 2010

in game,gamejam,gdc,projects

As I mentioned before I decided to once again make an entire game on a long flight. I invited other people attending GDC to do the same — whether or not they did, I guess I’m about to find out!

Anyway, B6 631 (named after the flight number) is a run-and-gun platformer. The game procedurally generates a level and you have to play through with the object of getting all the coins. As the coins are often pretty high up, this might involve being clever about using momentum from jumping off of enemies. You have a gun but it’s not that useful unless you want to get a high kill count or a streak. You lose your streak if you get hit by an enemy or a a bullet.

All the art, sounds, and programming are by me. Everything was made in the five hours I was allowed to use my laptop on the flight from BOS->SFO. I used Game Maker, and started off with Matt Thorson’s Grandma Engine.

I’ll probably polish it up a little more and release a post-jam version, but I’m really happy with this one. Download the game here. (Windows only.)

Instructions: arrows to move/jump. WASD to shoot. Collect the coins to win. R button restarts.

{ 4 comments }

Kevin Vance March 7, 2010 at 7:48 pm

I totally recognize a sound effect from ZZT in there :)

Darius Kazemi March 7, 2010 at 7:49 pm

Ha. I made everything in Audacity using “generate tone” and “generate noise” :)

Sheri Rubin March 7, 2010 at 8:00 pm

Congrats on another successful plane jam!

Jake Eakle March 8, 2010 at 12:55 pm

Comments and screens of achievements and bugs: http://docs.google.com/View?id=a65gwc23tdb_52fd3rqsds

Nicely done!

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