Comments on: GFG 2010: The Intertwined Nature of Game Hardware and Game Design, RJ Mical http://tinysubversions.com/2010/01/gfg-2010-the-intertwined-nature-of-game-hardware-and-game-design-rj-mical/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Intelligent Artifice / Back from Game Forum Germany 2010 http://tinysubversions.com/2010/01/gfg-2010-the-intertwined-nature-of-game-hardware-and-game-design-rj-mical/comment-page-1/#comment-4278 Mon, 01 Feb 2010 22:27:26 +0000 http://tinysubversions.com/?p=1461#comment-4278 [...] On the second day, Darius Kazemi presented a structured approach for convincing people (going back to Aristotle!) and how you can mine data at work to support your arguments. The room was not that full, but that was due to the excellent party the night before, and not because of Darius’ talk. (Darius also transcribed RJ’s talk here.) [...]

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By: Mike Caprio http://tinysubversions.com/2010/01/gfg-2010-the-intertwined-nature-of-game-hardware-and-game-design-rj-mical/comment-page-1/#comment-4262 Fri, 29 Jan 2010 17:49:15 +0000 http://tinysubversions.com/?p=1461#comment-4262 There is a strong correlation between games and war and aggression in general. I’ve been reading The Selfish Gene, and one of the things highlighted in an early chapter is aggressive behavior, and how contests evolved where strategic behaviors routed killing competitors into merely staging staring / bluffing contests or matches of strength (as killing a competitor isn’t necessarily the best path to success, because that competitor could eliminate other competitors for you).

Games and sports seem to me to be the ultimate abstraction of this innate competitive behavior. Winning feels great because evolution rewards us when we win. There are cooperative gaming scenarios as well, but ultimately even local cooperation is still ultimately tied to some larger scope competition with something (nature, a bigger enemy, time, etc.) or figuring out how to marshal resources or what have you.

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