Comments on: Combat is Choreography in Assassin’s Creed 2 http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: George Katsaros http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4225 Sun, 03 Jan 2010 20:10:53 +0000 http://tinysubversions.com/?p=1276#comment-4225 I haven’t played Assassins Creed 2 yet (lack of money and time) but contrary to popular opinion I did like the first one. I felt as if people disliked the combat because they were playing too aggressively. Pounding the attack button over and over doesn’t work too well. The thing I loved most was the sense of rhythm of the attack. Holding down the attack button gave a longer and strong thrust which totally mimicked your button action. If you press the attack button on contact with the two swords a 1 kill animation took place. This caused a visual pleasing and exciting scenario. I felt like I was in a REAL sword fight! I was advancing the enemy, the enemy was advancing at me! And every action I made was thought out and intentional. It made a more immersive feel. That’s just the way I felt when I played.

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By: Japanese Translation of AC2 Combat Article http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4117 Wed, 09 Dec 2009 14:57:45 +0000 http://tinysubversions.com/?p=1276#comment-4117 [...] who I met at GDC ‘09, just published a Japanese translation of the article I wrote about combat in Assassin’s Creed 2! That’s super cool. He also added some commentary to the article. I do not speak Japanese, [...]

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By: GunGurion Artworks » 【海外記事翻訳】「アサシン クリードII」の戦闘システムは「創造的なチャンバラ振り付けシミュレーター」? http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4116 Wed, 09 Dec 2009 08:13:09 +0000 http://tinysubversions.com/?p=1276#comment-4116 [...] Combat is Choreography in Assassin’s Creed 2 このblogの著者はDarius [...]

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By: solipsistnation http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4115 Mon, 07 Dec 2009 19:58:51 +0000 http://tinysubversions.com/?p=1276#comment-4115 Aw, come on. You can be totally aggressive. I pound X and beat dudes down with my sword like whoa. It’s not as flashy (or as quick) as counter-kills, is all. It’s pretty quick to switch between enemies, and you can grab one, throw him at another couple of enemies and keep them occupied while you stab it up with another– group combat is fun! Just make sure you have a good sword…

(And here I am, extolling the virtual of fighting lots of guards, when not so long ago I was all into total 100% stealthing Thief missions. If only Thief 3 could have been made with as much attention to awesomeness as even AC1. If they’d done something like AC1, with steath instead of stabbing, imagine how great that would have been. Do we dare hold out hope for ThIVf? I’m not.)

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By: Darius Kazemi http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4108 Thu, 03 Dec 2009 21:41:52 +0000 http://tinysubversions.com/?p=1276#comment-4108 It’s kind of funny that you’d like to be more aggressive in a game where you can scale a wall and drop down on two enemies, stabbing them both in the neck, and then stand up and stab a third enemy in the face! But essentially, AA lets you feel like Batman and AC2 lets you feel like a magical stealth assassin. They both do a great job, but I guess if you want to beat tons of people up, you’re gonna like AA better.

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By: Trenton Kennedy http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4106 Thu, 03 Dec 2009 07:18:03 +0000 http://tinysubversions.com/?p=1276#comment-4106 While the combat in AC2 was an improvement from AC1, I was actually pretty disappointed with this part of the game (luckily the rest made up for it). I would have liked a way to be more aggressive instead of just counterattacking so much. I tended to avoid combat for this reason (maybe that was the intention?).

Batman: Arkham Asylum just did it so much better. I realize they had totally different goals, but damn. I LOVED fighting large groups of enemies. It also felt exactly like how Batman would fight. The “choreography” felt fantastic.

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By: A.R.Nakama http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4105 Thu, 03 Dec 2009 02:11:34 +0000 http://tinysubversions.com/?p=1276#comment-4105 It’s worth noting that most of the enemies (in AC1, at least) we’re not that good at combat historically, either. Combat training wasn’t particularly sophisticated back then, so someone who had specifically trained in advanced technical combat easily has an edge over town guards swinging broadswords. Especially if you’ve had Magical Assassin Training. So people whining about “realism” are, in fact, arguing against themselves; what they really want is the convention of a Hard Game.

Also, I’m so waiting for AC8, where dude has an ancestor who is a mystical ninja fighting the Illuminati of Imperial Japan. Then the circle will be complete.

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