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	<title>Comments on: Combat is Choreography in Assassin&#8217;s Creed 2</title>
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	<link>http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/</link>
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		<title>By: George Katsaros</title>
		<link>http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4225</link>
		<dc:creator>George Katsaros</dc:creator>
		<pubDate>Sun, 03 Jan 2010 20:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1276#comment-4225</guid>
		<description>I haven&#039;t played Assassins Creed 2 yet (lack of money and time) but contrary to popular opinion I did like the first one. I felt as if people disliked the combat because they were playing too aggressively. Pounding the attack button over and over doesn&#039;t work too well. The thing I loved most was the sense of rhythm of the attack. Holding down the attack button gave a longer and strong thrust which totally mimicked your button action. If you press the attack button on contact with the two swords a 1 kill animation took place. This caused a visual pleasing and exciting scenario. I felt like I was in a REAL sword fight! I was advancing the enemy, the enemy was advancing at me! And every action I made was thought out and intentional. It made a more immersive feel. That&#039;s just the way I felt when I played.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played Assassins Creed 2 yet (lack of money and time) but contrary to popular opinion I did like the first one. I felt as if people disliked the combat because they were playing too aggressively. Pounding the attack button over and over doesn&#8217;t work too well. The thing I loved most was the sense of rhythm of the attack. Holding down the attack button gave a longer and strong thrust which totally mimicked your button action. If you press the attack button on contact with the two swords a 1 kill animation took place. This caused a visual pleasing and exciting scenario. I felt like I was in a REAL sword fight! I was advancing the enemy, the enemy was advancing at me! And every action I made was thought out and intentional. It made a more immersive feel. That&#8217;s just the way I felt when I played.</p>
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		<title>By: Japanese Translation of AC2 Combat Article</title>
		<link>http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4117</link>
		<dc:creator>Japanese Translation of AC2 Combat Article</dc:creator>
		<pubDate>Wed, 09 Dec 2009 14:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1276#comment-4117</guid>
		<description>[...] who I met at GDC &#8216;09, just published a Japanese translation of the article I wrote about combat in Assassin&#8217;s Creed 2! That&#8217;s super cool. He also added some commentary to the article. I do not speak Japanese, [...]</description>
		<content:encoded><![CDATA[<p>[...] who I met at GDC &#8216;09, just published a Japanese translation of the article I wrote about combat in Assassin&#8217;s Creed 2! That&#8217;s super cool. He also added some commentary to the article. I do not speak Japanese, [...]</p>
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		<title>By: GunGurion Artworks &#187; 【海外記事翻訳】「アサシン　クリードII」の戦闘システムは「創造的なチャンバラ振り付けシミュレーター」？</title>
		<link>http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4116</link>
		<dc:creator>GunGurion Artworks &#187; 【海外記事翻訳】「アサシン　クリードII」の戦闘システムは「創造的なチャンバラ振り付けシミュレーター」？</dc:creator>
		<pubDate>Wed, 09 Dec 2009 08:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1276#comment-4116</guid>
		<description>[...]  Combat is Choreography in Assassin’s Creed 2  このblogの著者はDarius [...]</description>
		<content:encoded><![CDATA[<p>[...]  Combat is Choreography in Assassin’s Creed 2  このblogの著者はDarius [...]</p>
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		<title>By: solipsistnation</title>
		<link>http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4115</link>
		<dc:creator>solipsistnation</dc:creator>
		<pubDate>Mon, 07 Dec 2009 19:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1276#comment-4115</guid>
		<description>Aw, come on. You can be totally aggressive. I pound X and beat dudes down with my sword like whoa. It&#039;s not as flashy (or as quick) as counter-kills, is all. It&#039;s pretty quick to switch between enemies, and you can grab one, throw him at another couple of enemies and keep them occupied while you stab it up with another-- group combat is fun! Just make sure you have a good sword... 

(And here I am, extolling the virtual of fighting lots of guards, when not so long ago I was all into total 100% stealthing Thief missions. If only Thief 3 could have been made with as much attention to awesomeness as even AC1. If they&#039;d done something like AC1, with steath instead of stabbing, imagine how great that would have been. Do we dare hold out hope for ThIVf? I&#039;m not.)</description>
		<content:encoded><![CDATA[<p>Aw, come on. You can be totally aggressive. I pound X and beat dudes down with my sword like whoa. It&#8217;s not as flashy (or as quick) as counter-kills, is all. It&#8217;s pretty quick to switch between enemies, and you can grab one, throw him at another couple of enemies and keep them occupied while you stab it up with another&#8211; group combat is fun! Just make sure you have a good sword&#8230; </p>
<p>(And here I am, extolling the virtual of fighting lots of guards, when not so long ago I was all into total 100% stealthing Thief missions. If only Thief 3 could have been made with as much attention to awesomeness as even AC1. If they&#8217;d done something like AC1, with steath instead of stabbing, imagine how great that would have been. Do we dare hold out hope for ThIVf? I&#8217;m not.)</p>
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		<title>By: Darius Kazemi</title>
		<link>http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4108</link>
		<dc:creator>Darius Kazemi</dc:creator>
		<pubDate>Thu, 03 Dec 2009 21:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1276#comment-4108</guid>
		<description>It&#039;s kind of funny that you&#039;d like to be more aggressive in a game where you can scale a wall and drop down on two enemies, stabbing them both in the neck, and then stand up and stab a third enemy in the face! But essentially, AA lets you feel like Batman and AC2 lets you feel like a magical stealth assassin. They both do a great job, but I guess if you want to beat tons of people up, you&#039;re gonna like AA better.</description>
		<content:encoded><![CDATA[<p>It&#8217;s kind of funny that you&#8217;d like to be more aggressive in a game where you can scale a wall and drop down on two enemies, stabbing them both in the neck, and then stand up and stab a third enemy in the face! But essentially, AA lets you feel like Batman and AC2 lets you feel like a magical stealth assassin. They both do a great job, but I guess if you want to beat tons of people up, you&#8217;re gonna like AA better.</p>
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		<title>By: Trenton Kennedy</title>
		<link>http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4106</link>
		<dc:creator>Trenton Kennedy</dc:creator>
		<pubDate>Thu, 03 Dec 2009 07:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1276#comment-4106</guid>
		<description>While the combat in AC2 was an improvement from AC1, I was actually pretty disappointed with this part of the game (luckily the rest made up for it).  I would have liked a way to be more aggressive instead of just counterattacking so much.  I tended to avoid combat for this reason (maybe that was the intention?).

Batman: Arkham Asylum just did it so much better.  I realize they had totally different goals, but damn.  I LOVED fighting large groups of enemies.  It also felt exactly like how Batman would fight.  The &quot;choreography&quot; felt fantastic.</description>
		<content:encoded><![CDATA[<p>While the combat in AC2 was an improvement from AC1, I was actually pretty disappointed with this part of the game (luckily the rest made up for it).  I would have liked a way to be more aggressive instead of just counterattacking so much.  I tended to avoid combat for this reason (maybe that was the intention?).</p>
<p>Batman: Arkham Asylum just did it so much better.  I realize they had totally different goals, but damn.  I LOVED fighting large groups of enemies.  It also felt exactly like how Batman would fight.  The &#8220;choreography&#8221; felt fantastic.</p>
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		<title>By: A.R.Nakama</title>
		<link>http://tinysubversions.com/2009/12/combat-is-choreography-in-assassins-creed-2/comment-page-1/#comment-4105</link>
		<dc:creator>A.R.Nakama</dc:creator>
		<pubDate>Thu, 03 Dec 2009 02:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1276#comment-4105</guid>
		<description>It&#039;s worth noting that most of the enemies (in AC1, at least) we&#039;re not that good at combat historically, either.  Combat training wasn&#039;t particularly sophisticated back then, so someone who had specifically trained in advanced technical combat easily has an edge over town guards swinging broadswords.  Especially if you&#039;ve had Magical Assassin Training.  So people whining about &quot;realism&quot; are, in fact, arguing against themselves; what they really want is the convention of a Hard Game.

Also, I&#039;m so waiting for AC8, where dude has an ancestor who is a mystical ninja fighting the Illuminati of Imperial Japan.  Then the circle will be complete.</description>
		<content:encoded><![CDATA[<p>It&#8217;s worth noting that most of the enemies (in AC1, at least) we&#8217;re not that good at combat historically, either.  Combat training wasn&#8217;t particularly sophisticated back then, so someone who had specifically trained in advanced technical combat easily has an edge over town guards swinging broadswords.  Especially if you&#8217;ve had Magical Assassin Training.  So people whining about &#8220;realism&#8221; are, in fact, arguing against themselves; what they really want is the convention of a Hard Game.</p>
<p>Also, I&#8217;m so waiting for AC8, where dude has an ancestor who is a mystical ninja fighting the Illuminati of Imperial Japan.  Then the circle will be complete.</p>
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