Comments on: Spelunky’s Procedural Space http://tinysubversions.com/2009/09/spelunkys-procedural-space/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Listen to me babble about Spelunky’s procedural generation http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-9170 Tue, 07 Aug 2012 14:20:52 +0000 http://tinysubversions.com/?p=1174#comment-9170 [...] I’m a guest on the latest episode of Roguelike Radio where I got to talk to Derek Yu (Spelunky‘s creator) about Spelunky‘s level generation algorithms. (I was invited because I’ve written about the topic: here and here.) [...]

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By: Tutorial: Modding Spelunky’s Level Generator — Tiny Subversions Tiny Subversions http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4226 Fri, 08 Jan 2010 02:19:33 +0000 http://tinysubversions.com/?p=1174#comment-4226 [...] forums, I wrote up a tutorial on modding Spelunky and posted it there. It’s based off a blog post I did back in September, but has a lot more detail about actually modifying it. It ended up taking me about an hour to [...]

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By: Darius Kazemi http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4070 Sat, 03 Oct 2009 21:44:56 +0000 http://tinysubversions.com/?p=1174#comment-4070 Thanks Patrick.

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By: Patrick http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4069 Thu, 01 Oct 2009 21:38:16 +0000 http://tinysubversions.com/?p=1174#comment-4069 You did a beautiful job summarizing the algorithm.

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By: Darius Kazemi http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4068 Wed, 30 Sep 2009 17:30:22 +0000 http://tinysubversions.com/?p=1174#comment-4068 Now that your article is gone with the erasure of your blog, someone's got to fill the Spelunky level generation analysis gap.

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By: Patrick http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4067 Wed, 30 Sep 2009 17:05:51 +0000 http://tinysubversions.com/?p=1174#comment-4067 Excellent article. Indeed, just space alone is not enough, you need to be able to generate interesting agent behaviors to utilize that space. The largest bit of code in Spelunky outside the main scripts is the behaviors for the Shopkeeper, who is also the most memorable character for many players. More work should be done there. However to complete the arrangement you need some kind of model of the game balance that can be adjusted in real-time, otherwise the complexity becomes prohibitive as I´m sure Derek Yu can attest.

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By: kyle http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4066 Wed, 30 Sep 2009 01:04:28 +0000 http://tinysubversions.com/?p=1174#comment-4066 Awesome breakdown of the world. I didn't want to dig into the code myself, so I'm glad you took the role of tour-guide.

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