<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Spelunky&#8217;s Procedural Space</title>
	<atom:link href="http://tinysubversions.com/2009/09/spelunkys-procedural-space/feed/" rel="self" type="application/rss+xml" />
	<link>http://tinysubversions.com/2009/09/spelunkys-procedural-space/</link>
	<description></description>
	<lastBuildDate>Mon, 21 May 2012 06:32:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Tutorial: Modding Spelunky&#8217;s Level Generator — Tiny Subversions Tiny Subversions</title>
		<link>http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4226</link>
		<dc:creator>Tutorial: Modding Spelunky&#8217;s Level Generator — Tiny Subversions Tiny Subversions</dc:creator>
		<pubDate>Fri, 08 Jan 2010 02:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1174#comment-4226</guid>
		<description>[...] forums, I wrote up a tutorial on modding Spelunky and posted it there. It&#8217;s based off a blog post I did back in September, but has a lot more detail about actually modifying it. It ended up taking me about an hour to [...]</description>
		<content:encoded><![CDATA[<p>[...] forums, I wrote up a tutorial on modding Spelunky and posted it there. It&#8217;s based off a blog post I did back in September, but has a lot more detail about actually modifying it. It ended up taking me about an hour to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darius Kazemi</title>
		<link>http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4070</link>
		<dc:creator>Darius Kazemi</dc:creator>
		<pubDate>Sat, 03 Oct 2009 21:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1174#comment-4070</guid>
		<description>Thanks Patrick.</description>
		<content:encoded><![CDATA[<p>Thanks Patrick.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4069</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Thu, 01 Oct 2009 21:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1174#comment-4069</guid>
		<description>You did a beautiful job summarizing the algorithm.</description>
		<content:encoded><![CDATA[<p>You did a beautiful job summarizing the algorithm.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darius Kazemi</title>
		<link>http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4068</link>
		<dc:creator>Darius Kazemi</dc:creator>
		<pubDate>Wed, 30 Sep 2009 17:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1174#comment-4068</guid>
		<description>Now that your article is gone with the erasure of your blog, someone&#039;s got to fill the Spelunky level generation analysis gap.</description>
		<content:encoded><![CDATA[<p>Now that your article is gone with the erasure of your blog, someone&#39;s got to fill the Spelunky level generation analysis gap.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4067</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Wed, 30 Sep 2009 17:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1174#comment-4067</guid>
		<description>Excellent article. Indeed, just space alone is not enough, you need to be able to generate interesting agent behaviors to utilize that space. The largest bit of code in Spelunky outside the main scripts is the behaviors for the Shopkeeper, who is also the most memorable character for many players. More work should be done there. However to complete the arrangement you need some kind of model of the game balance that can be adjusted in real-time, otherwise the complexity becomes prohibitive as I´m sure Derek Yu can attest.</description>
		<content:encoded><![CDATA[<p>Excellent article. Indeed, just space alone is not enough, you need to be able to generate interesting agent behaviors to utilize that space. The largest bit of code in Spelunky outside the main scripts is the behaviors for the Shopkeeper, who is also the most memorable character for many players. More work should be done there. However to complete the arrangement you need some kind of model of the game balance that can be adjusted in real-time, otherwise the complexity becomes prohibitive as I´m sure Derek Yu can attest.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kyle</title>
		<link>http://tinysubversions.com/2009/09/spelunkys-procedural-space/comment-page-1/#comment-4066</link>
		<dc:creator>kyle</dc:creator>
		<pubDate>Wed, 30 Sep 2009 01:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1174#comment-4066</guid>
		<description>Awesome breakdown of the world. I didn&#039;t want to dig into the code myself, so I&#039;m glad you took the role of tour-guide.</description>
		<content:encoded><![CDATA[<p>Awesome breakdown of the world. I didn&#39;t want to dig into the code myself, so I&#39;m glad you took the role of tour-guide.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

