Comments on: Writing a Resume for a Game Company http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Liar, liar, pants on fire | Resume http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-12205 Sat, 02 Feb 2013 00:03:46 +0000 http://tinysubversions.com/?p=1156#comment-12205 [...] resume tips. I could point you to many articles on how to write a good resume. There are a lot of blogs out there that will discuss their favorite rules such as objective or no objective, summary or no [...]

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By: Vitor Teixeira http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-11693 Sun, 11 Nov 2012 12:58:38 +0000 http://tinysubversions.com/?p=1156#comment-11693 Dear Mr. Darius Kazemi,
Thank you for this tutorial and tips on CVs.

This tutorial you’ve provided is very well suited for people with some experience in game developing, mostly in programming/designing. However, this is not my case. My interest in the gaming industry lies in story development and game world creation (lore, people, races, factions, etc…). Whereas on the one hand my experience lies solely in the development of p&p RPG gameworlds as storyteller, on the other hand, my experience lies solely in the development of p&p RPG gameworlds as storyteller…
Now, how could I tailor my CV to spark some interest? My goal, at the moment, is in supporting new companies (from indie developers and companies seeking crowd-sourcing), with a few industry veterans on their ranks.
(I can provide more details for discussion email, if you won’t mind).
Thank you for your attention.
Regards,
Vic

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By: Liar, liar, pants on fire » Mary-Margaret Network http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-8178 Thu, 12 Apr 2012 23:12:11 +0000 http://tinysubversions.com/?p=1156#comment-8178 [...] resume tips. I could point you to many articles on how to write a good resume. There are a lot of blogs out there that will discuss their favorite rules such as objective or no objective, summary or no [...]

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By: Yojimbo » Blog Archive » Resume 2.1 http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4938 Fri, 08 Oct 2010 10:50:51 +0000 http://tinysubversions.com/?p=1156#comment-4938 [...] reading these two articles, I realized that my current resume was utter crap. So I redid everything and uploaded the new and [...]

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By: Darius Kazemi http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4787 Wed, 23 Jun 2010 13:27:43 +0000 http://tinysubversions.com/?p=1156#comment-4787 I’d put games you’ve tested under work experience.

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By: Livingston Datkowitz http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4780 Wed, 23 Jun 2010 06:45:56 +0000 http://tinysubversions.com/?p=1156#comment-4780 Great Advice! I’m currently restructuring my resume and have a question. There’s 6 or 7 games that I tested and was wondering if I should include them under my Projects section or treat them differently? The reason I’m asking is because I’m going back to school to study art and I feel listing the games I’ve tested under the Project section might seem out of place down the road. So, the question I guess is: should I mix tested projects along with projects I will do art for?

Thanks!

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By: Darius Kazemi http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4607 Sun, 11 Apr 2010 21:37:08 +0000 http://tinysubversions.com/?p=1156#comment-4607 Gosh, I see I never got back to Seth. I think it’s because I was traveling at the end of January.

Anyway, sorry about that, and the answer to the question is: “Unannounced game for X console.” It’s very common. You need to check with the company, though: often even the console is secret. I’ve everything from “Unannounced next-gen game” to “FPS-RTS hybrid based on external IP for Xbox 360.”

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By: Darius Kazemi http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4366 Tue, 23 Feb 2010 15:40:20 +0000 http://tinysubversions.com/?p=1156#comment-4366 In retrospect I think one page is a little harsh — but if you’re someone just coming out of college one page is probably a good limit unless you’ve been EXTREMELY exceptional.

For industry folks with a few years’ experience, two pages should be fine.

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By: Lucas http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4365 Tue, 23 Feb 2010 15:37:25 +0000 http://tinysubversions.com/?p=1156#comment-4365 Thanks for the advice, Darius. I’m sure much of it is worth following when applying outside of game development as well.

I wonder about the one-page limit, however. Most resumes are submitted electronically, so there’s no reason to concern yourself with paper and ink (right?), and, as you’ve pointed out, it’s good to leave enough space so that your resume is easy to read.

I can understand that limiting yourself to a single page is a good way to avoid writing too much, but if you’ve the ability to keep things brief and relevant, does it matter that you “cram all your contact information into the top inch of your resume?” Is a two-page PDF really that much worse than a single-page one?

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By: Seth http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4269 Sun, 31 Jan 2010 20:03:39 +0000 http://tinysubversions.com/?p=1156#comment-4269 I have a question about putting unreleased games on a resume. I worked on two games on my internship, but neither has been released yet. Should I write them down as “Unannounced game for X console” or something? Or ask somebody at the company I worked at what I can put?

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