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	<title>Comments on: Writing a Resume for a Game Company</title>
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	<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/</link>
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		<title>By: Yojimbo &#187; Blog Archive &#187; Resume 2.1</title>
		<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4938</link>
		<dc:creator>Yojimbo &#187; Blog Archive &#187; Resume 2.1</dc:creator>
		<pubDate>Fri, 08 Oct 2010 10:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1156#comment-4938</guid>
		<description>[...] reading these two articles, I realized that my current resume was utter crap. So I redid everything and uploaded the new and [...]</description>
		<content:encoded><![CDATA[<p>[...] reading these two articles, I realized that my current resume was utter crap. So I redid everything and uploaded the new and [...]</p>
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		<title>By: Darius Kazemi</title>
		<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4787</link>
		<dc:creator>Darius Kazemi</dc:creator>
		<pubDate>Wed, 23 Jun 2010 13:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1156#comment-4787</guid>
		<description>I&#039;d put games you&#039;ve tested under work experience.</description>
		<content:encoded><![CDATA[<p>I&#8217;d put games you&#8217;ve tested under work experience.</p>
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		<title>By: Livingston Datkowitz</title>
		<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4780</link>
		<dc:creator>Livingston Datkowitz</dc:creator>
		<pubDate>Wed, 23 Jun 2010 06:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1156#comment-4780</guid>
		<description>Great Advice! I&#039;m currently restructuring my resume and have a question. There&#039;s 6 or 7 games that I tested and was wondering if I should include them under my Projects section or treat them differently? The reason I&#039;m asking is because I&#039;m going back to school to study art and I feel listing the games I&#039;ve tested under the Project section might seem out of place down the road. So, the question I guess is: should I mix tested projects along with projects I will do art for?

Thanks!</description>
		<content:encoded><![CDATA[<p>Great Advice! I&#8217;m currently restructuring my resume and have a question. There&#8217;s 6 or 7 games that I tested and was wondering if I should include them under my Projects section or treat them differently? The reason I&#8217;m asking is because I&#8217;m going back to school to study art and I feel listing the games I&#8217;ve tested under the Project section might seem out of place down the road. So, the question I guess is: should I mix tested projects along with projects I will do art for?</p>
<p>Thanks!</p>
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		<title>By: Darius Kazemi</title>
		<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4607</link>
		<dc:creator>Darius Kazemi</dc:creator>
		<pubDate>Sun, 11 Apr 2010 21:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1156#comment-4607</guid>
		<description>Gosh, I see I never got back to Seth. I think it&#039;s because I was traveling at the end of January.

Anyway, sorry about that, and the answer to the question is: &quot;Unannounced game for X console.&quot; It&#039;s very common. You need to check with the company, though: often even the console is secret. I&#039;ve everything from &quot;Unannounced next-gen game&quot; to &quot;FPS-RTS hybrid based on external IP for Xbox 360.&quot;</description>
		<content:encoded><![CDATA[<p>Gosh, I see I never got back to Seth. I think it&#8217;s because I was traveling at the end of January.</p>
<p>Anyway, sorry about that, and the answer to the question is: &#8220;Unannounced game for X console.&#8221; It&#8217;s very common. You need to check with the company, though: often even the console is secret. I&#8217;ve everything from &#8220;Unannounced next-gen game&#8221; to &#8220;FPS-RTS hybrid based on external IP for Xbox 360.&#8221;</p>
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		<title>By: Darius Kazemi</title>
		<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4366</link>
		<dc:creator>Darius Kazemi</dc:creator>
		<pubDate>Tue, 23 Feb 2010 15:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1156#comment-4366</guid>
		<description>In retrospect I think one page is a little harsh -- but if you&#039;re someone just coming out of college one page is probably a good limit unless you&#039;ve been EXTREMELY exceptional.

For industry folks with a few years&#039; experience, two pages should be fine.</description>
		<content:encoded><![CDATA[<p>In retrospect I think one page is a little harsh &#8212; but if you&#8217;re someone just coming out of college one page is probably a good limit unless you&#8217;ve been EXTREMELY exceptional.</p>
<p>For industry folks with a few years&#8217; experience, two pages should be fine.</p>
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		<title>By: Lucas</title>
		<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4365</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Tue, 23 Feb 2010 15:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1156#comment-4365</guid>
		<description>Thanks for the advice, Darius. I&#039;m sure much of it is worth following when applying outside of game development as well.

I wonder about the one-page limit, however. Most resumes are submitted electronically, so there&#039;s no reason to concern yourself with paper and ink (right?), and, as you&#039;ve pointed out, it&#039;s good to leave enough space so that your resume is easy to read.

I can understand that limiting yourself to a single page is a good way to avoid writing too much, but if you&#039;ve the ability to keep things brief and relevant, does it matter that you &quot;&lt;em&gt;cram&lt;/em&gt; all your contact information into the top inch of your resume?&quot; Is a two-page PDF really that much worse than a single-page one?</description>
		<content:encoded><![CDATA[<p>Thanks for the advice, Darius. I&#8217;m sure much of it is worth following when applying outside of game development as well.</p>
<p>I wonder about the one-page limit, however. Most resumes are submitted electronically, so there&#8217;s no reason to concern yourself with paper and ink (right?), and, as you&#8217;ve pointed out, it&#8217;s good to leave enough space so that your resume is easy to read.</p>
<p>I can understand that limiting yourself to a single page is a good way to avoid writing too much, but if you&#8217;ve the ability to keep things brief and relevant, does it matter that you &#8220;<em>cram</em> all your contact information into the top inch of your resume?&#8221; Is a two-page PDF really that much worse than a single-page one?</p>
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		<title>By: Seth</title>
		<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4269</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Sun, 31 Jan 2010 20:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1156#comment-4269</guid>
		<description>I have a question about putting unreleased games on a resume. I worked on two games on my internship, but neither has been released yet. Should I write them down as &quot;Unannounced game for X console&quot; or something? Or ask somebody at the company I worked at what I can put?</description>
		<content:encoded><![CDATA[<p>I have a question about putting unreleased games on a resume. I worked on two games on my internship, but neither has been released yet. Should I write them down as &#8220;Unannounced game for X console&#8221; or something? Or ask somebody at the company I worked at what I can put?</p>
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		<title>By: How to Squander Your 15 Minutes By Repeatedly Shooting Yourself In Both Feet: An Instruction Manual — Tiny Subversions Tiny Subversions</title>
		<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4121</link>
		<dc:creator>How to Squander Your 15 Minutes By Repeatedly Shooting Yourself In Both Feet: An Instruction Manual — Tiny Subversions Tiny Subversions</dc:creator>
		<pubDate>Tue, 15 Dec 2009 22:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1156#comment-4121</guid>
		<description>[...] about your game and what sort of email you should be writing them. It reminds me a lot of writing a resume for a game development job: you need to stand out but also tailor it to your specific [...]</description>
		<content:encoded><![CDATA[<p>[...] about your game and what sort of email you should be writing them. It reminds me a lot of writing a resume for a game development job: you need to stand out but also tailor it to your specific [...]</p>
]]></content:encoded>
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	<item>
		<title>By: shinn</title>
		<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4043</link>
		<dc:creator>shinn</dc:creator>
		<pubDate>Mon, 29 Jun 2009 22:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1156#comment-4043</guid>
		<description>Thanks for sharing your ideas on how to write a good resume...&lt;br /&gt;&lt;a href=&quot;http://www.resumein1hour.com/&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for sharing your ideas on how to write a good resume&#8230;<br /><a href="http://www.resumein1hour.com/" rel="nofollow"></a></p>
]]></content:encoded>
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	<item>
		<title>By: Rob</title>
		<link>http://tinysubversions.com/2009/04/writing-a-resume-for-a-game-company/comment-page-1/#comment-4019</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sun, 10 May 2009 01:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1156#comment-4019</guid>
		<description>Cool. Thanks for your help Darius!</description>
		<content:encoded><![CDATA[<p>Cool. Thanks for your help Darius!</p>
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