Comments on: GDX 2009 – Improvisational Performance and Games Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 By: Brian Shurtleff Sat, 18 Apr 2009 17:44:00 +0000 Thanks for coming and posting notes here about my talk, Darius. :)

Your notes are pretty spot on (although sorry if I spoke too fast and made it hard to take notes… I tend to do that.)
The only thing I see is that I actually said “attract mode”, not attack mode, trying to make the comparison between a video game’s attract mode and how the Vegetable Justice guys encourage the audience to play the game by intriguing them as well as insulting them into wanting to pay money to throw tomatoes at them.

I’ll link to this on my blog. :)

By: David Sahlin Thu, 16 Apr 2009 19:02:00 +0000 For some reason, I am now totally geeked to start GMing my pen-and-paper campaign, now.

I really liked that rule, “make your partners look good.” It reinforces the virtue of humility while still being productive as a group.