Comments on: GDX 2009, Ian Bogost, Bone of My Bones and Flesh of My Flesh: The Genesis of Ms Pac-Man http://tinysubversions.com/2009/04/gdx-2009-ian-bogost-bone-of-my-bones-and-flesh-of-my-flesh-the-genesis-of-ms-pac-man/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Ian Schreiber http://tinysubversions.com/2009/04/gdx-2009-ian-bogost-bone-of-my-bones-and-flesh-of-my-flesh-the-genesis-of-ms-pac-man/comment-page-1/#comment-4007 Thu, 23 Apr 2009 20:35:00 +0000 http://tinysubversions.com/?p=1154#comment-4007 For the sake of accuracy, the early Atari spinoff/competitor was “Kee Games” (named after Bushnell’s next-door neighbor, Joe Keenan). The company logo did picture a key, though, so the homonym was intentional.

My understanding is that the main purpose behind this was that a lot of early arcade-game distributors required exclusivity agreements. Two companies making clones of each other’s games = double the profits. Sneaky but brilliant.

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By: Nick http://tinysubversions.com/2009/04/gdx-2009-ian-bogost-bone-of-my-bones-and-flesh-of-my-flesh-the-genesis-of-ms-pac-man/comment-page-1/#comment-3992 Fri, 17 Apr 2009 03:27:00 +0000 http://tinysubversions.com/?p=1154#comment-3992 I might not always completely agree with Mr. Bogost, but I always come away from his talks or his writings feeling I’ve learned something. He’s a joy to listen to.

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