If you’d like to see the level design tool I made for the Meggy roguelike, Jeff just posted something on the IGDA Tools SIG blog, The Toolsmiths, about my state-of-the-art level editor and why sometimes the simplest tools are the best for the job.

If you’d like to see the level design tool I made for the Meggy roguelike, Jeff just posted something on the IGDA Tools SIG blog, The Toolsmiths, about my state-of-the-art level editor and why sometimes the simplest tools are the best for the job.

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I'm Darius Kazemi. I live in Cambridge, MA and I'm glad you're here. I develop HTML5 games and game technology at Bocoup.
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