Comments on: Combat, HP, Game Over http://tinysubversions.com/2009/02/combat-hp-game-over/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: David McGraw http://tinysubversions.com/2009/02/combat-hp-game-over/comment-page-1/#comment-3912 Fri, 20 Feb 2009 20:37:00 +0000 http://tinysubversions.com/?p=1123#comment-3912 Things are going great! I need to find myself one of these when I get a bit more stability in my life! ;)

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By: brh http://tinysubversions.com/2009/02/combat-hp-game-over/comment-page-1/#comment-3910 Fri, 20 Feb 2009 16:03:00 +0000 http://tinysubversions.com/?p=1123#comment-3910 This is really looking great! I’m planning to get a Meggy Jr. in the not-so-distant future, and I think I’d have a total nerdgasm playing a Roguelike on it…

I do hope that you develop the combat to be a bit more like your original vision – a little bit more complex, but not too much!

Also somebody had suggested leveling in a previous post which I think is a good idea… There could be three levels represented by your character becoming three stages ‘brighter’ as he racks up more kills etc. HP could vary as well as the HP of monsters encountered, although with a bar of 8, that could be somewhat limited… perhaps 8 can be expanded to 16 by flashing for a ‘half HP?’

Anyway, it’s looking amazing, keep up the good work!

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