Combat, HP, Game Over

by Darius Kazemi on February 20, 2009

in meggyjr

Combat, HP, Game Over, originally uploaded by dariusk.

I’ve implemented a bare bones combat system. You encounter the monster (red), and after a random delay it beeps. If you press the A button during the beep, you hit the monster (and he dims a little). If you hit him again, you win the combat. If you don’t hit the A button in time, you lose 1 HP. To prevent button mashing, you also lose 1 HP if you hit the button too soon.

If you lose all your HP, game over. HP is indicated by the 8×1 LED array at the top of the Meggy.


brh February 20, 2009 at 4:03 pm

This is really looking great! I’m planning to get a Meggy Jr. in the not-so-distant future, and I think I’d have a total nerdgasm playing a Roguelike on it…

I do hope that you develop the combat to be a bit more like your original vision – a little bit more complex, but not too much!

Also somebody had suggested leveling in a previous post which I think is a good idea… There could be three levels represented by your character becoming three stages ‘brighter’ as he racks up more kills etc. HP could vary as well as the HP of monsters encountered, although with a bar of 8, that could be somewhat limited… perhaps 8 can be expanded to 16 by flashing for a ‘half HP?’

Anyway, it’s looking amazing, keep up the good work!

David McGraw February 20, 2009 at 8:37 pm

Things are going great! I need to find myself one of these when I get a bit more stability in my life! ;)

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