Comments on: Amplitude Revisited Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 By: Darius Kazemi Mon, 29 Jun 2009 16:47:37 +0000 I played Amplitude before I played Frequency, and I found the note detection in Freq to be inconsistent and I didn't like the circular track. It made me kind of seasick.

I prefer the "highway" to the "tunnel" design because you have to think more strategically about the order in which you hit the tracks.

I'll give Frequency this much: I prefer its soundtrack to Amplitude's, mostly because it's more focused on electronic music and there are fewer weirdly out-of-place rock songs on there.

By: Nathan 'Vaevictus' Mahon Mon, 29 Jun 2009 15:20:30 +0000 I broke out frequency recently, and really loved it still. I had anticipated Amplitude's release, but when i played it, I was disappointed… in frequency you had a circular loop of tracks to choose from, and in Amplitude, you had a ribbon.
The problem being carrying your multiplier from one phrase to the next. Frequency might be limited to 8 tracks, and I'm guessing amplitude used more. In frequency, you could keep rotating indefinitely, your worst forced jump, in between bars was 4 tracks. But in Amplitude, you'd run into an edge and your worst case scenario was the entire span of tracks.

I'd be interested in finding out what an Amplitude player that hasn't played Frequency thinks about it.

By: Brian Shurtleff Wed, 18 Jun 2008 23:32:00 +0000 I found Frequency a few nights back in a $10 game case at a Walmart here. I was excited to have found a game like that still being sold somewhere, although it is a bit sad that it was in what was almost akin to a bargain bin.

In any case, it’s nice having it back (sold it long ago with a bunch of PS2 stuff when I needed money, and it was missed.)

Its indeed very strange to play now, having been playing the Guitar Heroes all this time, with the spinning element and all. I like it, but I could tell that people watching me play just couldn’t figure it out, despite being Guitar Hero fans. Ah well.