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	<title>Comments on: Amplitude Revisited</title>
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		<title>By: Darius Kazemi</title>
		<link>http://tinysubversions.com/2008/06/amplitude-revisited/comment-page-1/#comment-4042</link>
		<dc:creator>Darius Kazemi</dc:creator>
		<pubDate>Mon, 29 Jun 2009 16:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1044#comment-4042</guid>
		<description>I played Amplitude before I played Frequency, and I found the note detection in Freq to be inconsistent and I didn&#039;t like the circular track. It made me kind of seasick.&lt;br /&gt;&lt;br /&gt;I prefer the &quot;highway&quot; to the &quot;tunnel&quot; design because you have to think more strategically about the order in which you hit the tracks.&lt;br /&gt;&lt;br /&gt;I&#039;ll give Frequency this much: I prefer its soundtrack to Amplitude&#039;s, mostly because it&#039;s more focused on electronic music and there are fewer weirdly out-of-place rock songs on there.</description>
		<content:encoded><![CDATA[<p>I played Amplitude before I played Frequency, and I found the note detection in Freq to be inconsistent and I didn&#39;t like the circular track. It made me kind of seasick.</p>
<p>I prefer the &quot;highway&quot; to the &quot;tunnel&quot; design because you have to think more strategically about the order in which you hit the tracks.</p>
<p>I&#39;ll give Frequency this much: I prefer its soundtrack to Amplitude&#39;s, mostly because it&#39;s more focused on electronic music and there are fewer weirdly out-of-place rock songs on there.</p>
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		<title>By: Nathan 'Vaevictus' Mahon</title>
		<link>http://tinysubversions.com/2008/06/amplitude-revisited/comment-page-1/#comment-4041</link>
		<dc:creator>Nathan 'Vaevictus' Mahon</dc:creator>
		<pubDate>Mon, 29 Jun 2009 15:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1044#comment-4041</guid>
		<description>I broke out frequency recently, and really loved it still.  I had anticipated Amplitude&#039;s release, but when i played it, I was disappointed...  in frequency you had a circular loop of tracks to choose from, and in Amplitude, you had a ribbon.  &lt;br /&gt;  The problem being carrying your multiplier from one phrase to the next.  Frequency might be limited to 8 tracks, and I&#039;m guessing amplitude used more.  In frequency, you could keep rotating indefinitely, your worst forced jump, in between bars was 4 tracks.  But in Amplitude, you&#039;d run into an edge and your worst case scenario was the entire span of tracks.&lt;br /&gt;&lt;br /&gt;I&#039;d be interested in finding out what an Amplitude player that hasn&#039;t played Frequency thinks about it.</description>
		<content:encoded><![CDATA[<p>I broke out frequency recently, and really loved it still.  I had anticipated Amplitude&#39;s release, but when i played it, I was disappointed&#8230;  in frequency you had a circular loop of tracks to choose from, and in Amplitude, you had a ribbon.  <br />  The problem being carrying your multiplier from one phrase to the next.  Frequency might be limited to 8 tracks, and I&#39;m guessing amplitude used more.  In frequency, you could keep rotating indefinitely, your worst forced jump, in between bars was 4 tracks.  But in Amplitude, you&#39;d run into an edge and your worst case scenario was the entire span of tracks.</p>
<p>I&#39;d be interested in finding out what an Amplitude player that hasn&#39;t played Frequency thinks about it.</p>
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		<title>By: Brian Shurtleff</title>
		<link>http://tinysubversions.com/2008/06/amplitude-revisited/comment-page-1/#comment-3696</link>
		<dc:creator>Brian Shurtleff</dc:creator>
		<pubDate>Wed, 18 Jun 2008 23:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=1044#comment-3696</guid>
		<description>I found Frequency a few nights back in a $10 game case at a Walmart here. I was excited to have found a game like that still being sold somewhere, although it is a bit sad that it was in what was almost akin to a bargain bin.&lt;br/&gt;&lt;br/&gt;In any case, it&#039;s nice having it back  (sold it long ago with a bunch of PS2 stuff when I needed money, and it was missed.)&lt;br/&gt;&lt;br/&gt;Its indeed very strange to play now, having been playing the Guitar Heroes all this time, with the spinning element and all. I like it, but I could tell that people watching me play just couldn&#039;t figure it out, despite being Guitar Hero fans. Ah well.</description>
		<content:encoded><![CDATA[<p>I found Frequency a few nights back in a $10 game case at a Walmart here. I was excited to have found a game like that still being sold somewhere, although it is a bit sad that it was in what was almost akin to a bargain bin.</p>
<p>In any case, it&#8217;s nice having it back  (sold it long ago with a bunch of PS2 stuff when I needed money, and it was missed.)</p>
<p>Its indeed very strange to play now, having been playing the Guitar Heroes all this time, with the spinning element and all. I like it, but I could tell that people watching me play just couldn&#8217;t figure it out, despite being Guitar Hero fans. Ah well.</p>
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