A few hours after I posted my essay about Everyday Shooter, I got a little notification from Steam that a friend of mine just started playing it. I chatted with him a little bit and he said that he bought the game based on that post. After he spent some time playing it, we talked a little more about our experiences with the game.
I really just want to point out that the way Steam socially situates our play experiences is just fucking amazing. I mean, think about what just happened to me: I post an essay to the internet explaining why I like a game, my friend in California is automatically notified of this and reads it, in about three clicks he’s downloaded the game and is playing it, then the backend system for the game sends me a note to inform me that he’s playing it, and one click later I’m chatting with him about the whole thing.
This seems sort of commonplace now, but when you step back and think about it, this would have seemed incredibly strange and futuristic even seven years ago.
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And your, “BEST NEWS OF YEAR,” post directed me toward downloading steam and buying the game.
I think Jon owes you, like, 10 cents.
Great game. Definitely inspiring.
For what it’s worth, I didn’t even know the game was on Steam until I saw it on your blog. I knew Everyday Shooter and just knowing that I could finally *play* it was enough to trigger an immediate sale.
I had no idea I could send you a message through Steam to tell you about it, though. Maybe I’d have gotten more involved with the community if ES had some kind of global high score list or leaderboard or something.
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