Comments on: About My Last Post (Cameras and Games) http://tinysubversions.com/2008/01/about-my-last-post-cameras-and-games/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: jules http://tinysubversions.com/2008/01/about-my-last-post-cameras-and-games/comment-page-1/#comment-3593 Fri, 25 Jan 2008 20:07:00 +0000 http://tinysubversions.com/?p=985#comment-3593 It would be interesting if you could use the camera to affect the events on the game. For example, filming a bad guy lurking in shadows would make the hero realize it was there. Though, it would probably be complicated to script…

Still, it’s a very different idea and could be allot of fun.

]]>
By: Brian Shurtleff http://tinysubversions.com/2008/01/about-my-last-post-cameras-and-games/comment-page-1/#comment-3592 Fri, 25 Jan 2008 18:31:00 +0000 http://tinysubversions.com/?p=985#comment-3592 See, I’ve always been interested in what I call “the reverse escort mission” where the player is the escortee rather than the escort.
This has to do with the fact that I just find committing violence in games is kinda cliche, boring, or otherwise generally unappealing, and think fear and protection are more innately human experiences.

While watching the new film Cloverfield, I realized that being a cameraman is an interesting choice for a game like that because it properly explains why the player character is helpless enough to need to be escorted (Holding a camera the whole time mean you can’t be holding a gun) and has the bonus of giving the player an extra goal outside of just ‘survive’ – which is extra important if they don’t get to, say, blow stuff up.
Especially interesting, if you really play up the mechanics of the “survival” element too – like your character is constantly under fire along with the ‘hero’ of the story you’re filming – only you don’t get the luxury of a gun.

Of course, again, this game probably wouldn’t fly for a mass audience, AAA title.
But for a small indie/art game – I’d love it. But I’m also the weird gamer who DOESN’T want to shoot anything in a game. =)

]]>
By: Andy http://tinysubversions.com/2008/01/about-my-last-post-cameras-and-games/comment-page-1/#comment-3589 Thu, 24 Jan 2008 22:57:00 +0000 http://tinysubversions.com/?p=985#comment-3589 Bah, I’d enjoy being a cameraman in certain instances! Trust me, reading about the game I mentioned but couldn’t remember was interesting at least, if not for it’s content then its concept.

I still like my mockumentary angle :) perhaps it is more machinima-like, but it’d be better if you could do it yourself in context.

Anyway, I’m more serious about it because I do camerawork – I’d not mind running around filming interesting things going on (or influencing them so there was something to film) and if the game allowed freeroam play, or provided a good story, there’s no reason why the PC couldn’t have a camera instead of a gun.

Hell, at least add it in as a “sidequest” perhaps :)

And I did say filming actual characters would be boring or flawed (in design) but there we go, some people *would* want to simply because it was a famous character.

]]>
By: Bradley Momberger http://tinysubversions.com/2008/01/about-my-last-post-cameras-and-games/comment-page-1/#comment-3588 Thu, 24 Jan 2008 22:49:00 +0000 http://tinysubversions.com/?p=985#comment-3588 Heck, if you’re going to do *that*, you might want to start with a game that’s simpler to prototype. Namely, make a rhythm game where the player has to Bemani up the BGM for the level while the avatar is automatically controlled, but where the player is simultaneously responsible for firing the sound effects. Mario jumps, you have to cue the “boing” or else the jump fails and Mario suffers.

It would be kind of cool to have the classic Bemani controls for this and Sonic as the character, since the scratchpad would cue the spin dash charge, and the faster you could scratch in the free zone, the more effective the dash would be.

]]>