I would like to tackle the larger issue of credit, but I don’t really know enough about it. I might give it a crack in the next week.
]]>As you mention the “live team” for MMOs and/or dynamic content, I imagine that even credits displayed here in-game might change over time, as new staff are brought on board or changeover through the normal evolution of the online product.
P.S. Developers/Publishers… If you use in-game credits, put a Credits button on the main menu to your product. Don’t make me wait until the end of the game (and often after a difficult “final boss” that I may not be able to beat every time I attempt it) to see who should get credit :)
]]>Other developers have complained about the issue too. The movie industry has adapted and is now very careful to give credit where due. The time when Japanese companies used to hide or obfuscate the name of developers so as not to expose them is now long gone. Claim your credit, our dear game developer heroes =)
]]>A perfect example of this is The King of Fighters 2006 for the Playstation 2. The game credits have the Japanese development team, the US marketing team, and the US voice actors. But, the manual has extended credits for the US voice actors, detailing who did what. The in-game credits do not.
Thankfully these wrong credits CAN be fixed. It’s not like Wikipedia where anyone can come around and delete your credits, we have a system where we go back and forth between the submitters and the approvers to make sure that things are correct.
]]>I was just complaining that there are in fact two teams credited for most MMOs, one in manual, and one in game, and it looked like at least in the case of DDO, one of those legitimately credited teams was left out in the cold.
I said it before and I’ll say it again: I love MobyGames. You guys are a credit to the industry (pun intended, ouch).
I’m interested to know how “credit groups” work. I will look into this later on the site.
]]>Keep in mind that MobyGames credit listings don’t have to be final. If a game update includes a new or revised listing, you can update it at MobyGames with a new credits group.
In the case of Justin Quimby, that was either an oversight by the original contributor and approver, or his name got lost in the localization of the game/manual, which is unfortunately the case sometimes.
Currently, we advise developers who find their name not included in the official credit listings to update their MobyGames bio and mention the additional games they worked on there. It’s up to the publisher and dev teams to provide correct credit listings, we can only list what is made available. Be glad you don’t work at a primary EA team, most of their games don’t even have credits in-game or in the manual.
]]>Just to add to the difficulty, something you didn’t mention is expansion sets. Let’s use the recent LOTRO expansion as an example; we’re now talking about potentially FOUR teams of devs here: the original dev and live teams, and the expansion set dev and live teams. Maybe at Turbine there was overlap, I don’t know, but at GA there wasn’t…
]]>