MTV just posted a long-form interview with Jon Blow about his upcoming game Braid. I have posted about Braid before, and I had the very good fortune to get a chance to play a pretty recent build of the game. It quickly became one of my favorite games: Jon definitely met his design goals in giving the player a high density gameplay experience. You never solve the same puzzle twice, ever. Retrying puzzles (and oh will you retry them) is made as painless as possible through the rewind mechanism. Once I got into the groove of things, I was retrying a particularly difficult timed jump about once every two seconds. The feedback is just incredible.
Jon Blow Interview
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