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	<title>Comments on: Playable Dénouement</title>
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		<title>By: Steve</title>
		<link>http://tinysubversions.com/2007/07/playable-denouement/comment-page-1/#comment-3463</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 01 Aug 2007 17:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=916#comment-3463</guid>
		<description>The original Dragon Warrior/Quest had a playable denouement way back in 1986!&lt;br/&gt;&lt;br/&gt;After defeating the Dragonlord you get to walk through the monster-free world and receive praise from townsfolk to your heart&#039;s content.  Eventually you&#039;ll end up back at the game&#039;s opening Castle and the game will wrap up.</description>
		<content:encoded><![CDATA[<p>The original Dragon Warrior/Quest had a playable denouement way back in 1986!</p>
<p>After defeating the Dragonlord you get to walk through the monster-free world and receive praise from townsfolk to your heart&#8217;s content.  Eventually you&#8217;ll end up back at the game&#8217;s opening Castle and the game will wrap up.</p>
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		<title>By: Cameron Sorden</title>
		<link>http://tinysubversions.com/2007/07/playable-denouement/comment-page-1/#comment-3459</link>
		<dc:creator>Cameron Sorden</dc:creator>
		<pubDate>Wed, 25 Jul 2007 20:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=916#comment-3459</guid>
		<description>I&#039;ve got nothing that hasn&#039;t been said, yet (I&#039;d have said Chrono Trigger), but I wanted to say...&lt;br/&gt;&lt;br/&gt;...you rock. Earthbound is awesome. I want to go replay it now. :D</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got nothing that hasn&#8217;t been said, yet (I&#8217;d have said Chrono Trigger), but I wanted to say&#8230;</p>
<p>&#8230;you rock. Earthbound is awesome. I want to go replay it now. :D</p>
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		<title>By: Ian Schreiber</title>
		<link>http://tinysubversions.com/2007/07/playable-denouement/comment-page-1/#comment-3458</link>
		<dc:creator>Ian Schreiber</dc:creator>
		<pubDate>Wed, 25 Jul 2007 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=916#comment-3458</guid>
		<description>The original Ecco the Dolphin had a final level where you got to talk to a bunch of dolphins that you saved, before the credits rolled.&lt;br/&gt;&lt;br/&gt;Angband let you keep playing indefinitely after beating the final boss.&lt;br/&gt;&lt;br/&gt;I&#039;m sure I&#039;ve encountered a few RPGs over the years where you still had some limited control for a short period of time after defeating the last boss, although nothing quite as involved as you describe.</description>
		<content:encoded><![CDATA[<p>The original Ecco the Dolphin had a final level where you got to talk to a bunch of dolphins that you saved, before the credits rolled.</p>
<p>Angband let you keep playing indefinitely after beating the final boss.</p>
<p>I&#8217;m sure I&#8217;ve encountered a few RPGs over the years where you still had some limited control for a short period of time after defeating the last boss, although nothing quite as involved as you describe.</p>
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		<title>By: Patrick</title>
		<link>http://tinysubversions.com/2007/07/playable-denouement/comment-page-1/#comment-3457</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Wed, 25 Jul 2007 18:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=916#comment-3457</guid>
		<description>Fallout and Fallout 2, but thats more retroactively playable, showing how different towns have turned out based on your actions. &lt;br/&gt;&lt;br/&gt;Well put though, this should be a more common thing.</description>
		<content:encoded><![CDATA[<p>Fallout and Fallout 2, but thats more retroactively playable, showing how different towns have turned out based on your actions. </p>
<p>Well put though, this should be a more common thing.</p>
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		<title>By: mik3cap</title>
		<link>http://tinysubversions.com/2007/07/playable-denouement/comment-page-1/#comment-3456</link>
		<dc:creator>mik3cap</dc:creator>
		<pubDate>Wed, 25 Jul 2007 18:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=916#comment-3456</guid>
		<description>I thought one of the Suikoden games did, but I could be wrong...</description>
		<content:encoded><![CDATA[<p>I thought one of the Suikoden games did, but I could be wrong&#8230;</p>
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		<title>By: Mike Lundy</title>
		<link>http://tinysubversions.com/2007/07/playable-denouement/comment-page-1/#comment-3455</link>
		<dc:creator>Mike Lundy</dc:creator>
		<pubDate>Wed, 25 Jul 2007 17:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=916#comment-3455</guid>
		<description>New Game+ in Chrono Trigger has a few endings with short ones (I especially like the ending when you beat it before you help the mammals defeat the reptites, and thus everyone is a reptite instead of a mammal). The longest one is probably the programmer&#039;s ending, where you get to walk around the End of Time and talk to avatars left by the dev team.&lt;br/&gt;&lt;br/&gt;I wish more games were like Earthbound. Need to get rid of a magic pencil blocking the path? Get a magic pencil eraser, duh!</description>
		<content:encoded><![CDATA[<p>New Game+ in Chrono Trigger has a few endings with short ones (I especially like the ending when you beat it before you help the mammals defeat the reptites, and thus everyone is a reptite instead of a mammal). The longest one is probably the programmer&#8217;s ending, where you get to walk around the End of Time and talk to avatars left by the dev team.</p>
<p>I wish more games were like Earthbound. Need to get rid of a magic pencil blocking the path? Get a magic pencil eraser, duh!</p>
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		<title>By: Corvus</title>
		<link>http://tinysubversions.com/2007/07/playable-denouement/comment-page-1/#comment-3454</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Wed, 25 Jul 2007 17:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://tinysubversions.com/?p=916#comment-3454</guid>
		<description>DQ Heroes: Rocket Slime for the DS has something of a denouement. I&#039;m guessing Pokemon will too.&lt;br/&gt;&lt;br/&gt;However, these are games which allow continued access to the world so you can &quot;train&quot; for the multiplayer components.&lt;br/&gt;&lt;br/&gt;I can&#039;t think of any other games that have a denouement for the sake of denouement... well, WoW post 70 is pretty much a long and painful denouement filled with flashbacks, I guess!</description>
		<content:encoded><![CDATA[<p>DQ Heroes: Rocket Slime for the DS has something of a denouement. I&#8217;m guessing Pokemon will too.</p>
<p>However, these are games which allow continued access to the world so you can &#8220;train&#8221; for the multiplayer components.</p>
<p>I can&#8217;t think of any other games that have a denouement for the sake of denouement&#8230; well, WoW post 70 is pretty much a long and painful denouement filled with flashbacks, I guess!</p>
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