Comments on: We Are Not the Gaming Industry http://tinysubversions.com/2007/06/we-are-not-the-gaming-industry/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Ian Schreiber http://tinysubversions.com/2007/06/we-are-not-the-gaming-industry/comment-page-1/#comment-3449 Sun, 01 Jul 2007 03:26:00 +0000 http://tinysubversions.com/?p=909#comment-3449 Oh, gawd, let’s not go through the whole “who’s part of the game industry and who’s not” thing again. Did we learn nothing from David Jaffe’s blunder a couple years ago?

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By: Casey http://tinysubversions.com/2007/06/we-are-not-the-gaming-industry/comment-page-1/#comment-3447 Fri, 29 Jun 2007 13:53:00 +0000 http://tinysubversions.com/?p=909#comment-3447 So, the first thought I had when I read this was, “Oh f*ck… Have I done that?” I then proceeded to check at least the last two months worth of blogging I’d done and any papers I’d recently sent out to journals.

In the process I found two interesting links in my archives:

1.) Some notes I made about the Boston mayor wanting “more gaming companies” in the city.
2.) An Indian game industry analyst talking about the gaming industry.

Then of course I started thinking about the distinction itself a bit more. There were gaming (as in gambling machine) makers recruiting at GDC.

Natasha Schull another anthropologist who was studying the gaming industry and gamblers actually has some interesting insights that I think might be useful in thinking about the game industry.

So while it’s a useful distinction to be made, like most it is also a permeable kind of line, and as long as we’re talking about them it’s good. It’s when you stop talking about them and they become entrenched that you have a problem.

Actually… in light of recent addiction studies, I wonder if the game industry is thinking of distancing itself from the gaming industry, as gambling addiction is well documented.

-C-Out

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By: Darius Kazemi http://tinysubversions.com/2007/06/we-are-not-the-gaming-industry/comment-page-1/#comment-3445 Thu, 28 Jun 2007 18:21:00 +0000 http://tinysubversions.com/?p=909#comment-3445 Patrick, I’d argue that any entity that makes money off of computer games is part of the industry. That could involve: making games, selling games, writing about games, supporting game developers, ad revenue off of a Flash game, etc.

Note that this is not an exclusive definition. I say “make money” is an important part because if you’re making any money off games, then you’re definitely in the industry. Doesn’t mean that if you’re not making money you aren’t–although you probably aren’t.

Now, the AAA game industry is totally another ball game with a very strict line of demarcation. I’d argue that Orbus is part of that because our staff comes from there and we target those companies. True Vacuum is certainly not a part of that (and is from all appearances proud of it).

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By: Patrick http://tinysubversions.com/2007/06/we-are-not-the-gaming-industry/comment-page-1/#comment-3444 Thu, 28 Jun 2007 18:11:00 +0000 http://tinysubversions.com/?p=909#comment-3444 I’d like to take this opportunity to point out that we, Orbus Gameworks and True Vacuum respectively, are not technically a part of the game industry under the strictest lines of demarcation. Niether too are most casual and independent game developers, all the way to Three Rings. Would you consider these parties in the “game industry”, or in a sub-sector? Would Storytronics be considered part of the industry?

I think its a blessing that “game industry” has become such a fragmented and diverse umbrella for a stagnating core and a dozen bold alternatives.

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By: Zach http://tinysubversions.com/2007/06/we-are-not-the-gaming-industry/comment-page-1/#comment-3443 Thu, 28 Jun 2007 16:24:00 +0000 http://tinysubversions.com/?p=909#comment-3443 The main thing wrong with the phrase ‘the gaming industry’ is that it in fact refers to the gambling industry.

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