Comments on: The Truth About Game Development Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 By: solipsistnation Thu, 22 Feb 2007 02:53:00 +0000 Pay everybody 50 bucks an hour! Let them go for a long time, and when they’re mostly done, kill them off! 351,385 points! Yeah!

By: solipsistnation Fri, 02 Feb 2007 00:06:00 +0000 All right, the best strategy seems to be to raise salaries right off (to $5 or so) and then kill at will. They’ll run like little bastards for a load of cash and the threat of death.

And when it’s at 5/5, kill everyone you can until they decide to ship whatever you’ve got (even if it’s not actually _done_), and you’ll still get loads of cash.

I got a score of 146316 this way.

…and, again, 155755.

Your lesson is: When it’s mostly done, fire everyone and ship anyway. Yay!

By: gummikana Thu, 01 Feb 2007 22:40:00 +0000 Wow, I was really impressed by the speed of your blogging. It toke me longer to write this comment, than it to for you to write the blog post :)

I’m glad you found the game’s satire funny. If I can make people smile, with the game I know that I haven’t wasted 7 days of development on a crappy game idea.

I think I’ll have to setup a paraphrased review snippets for the game: “Very Kafkaesque game experience”.

Petri Purho

By: Darren Torpey Thu, 01 Feb 2007 21:45:00 +0000 I wonder if Petri will use this post for “review” snippets… I can see them now:

“funny, and delightfully cynical”
- Darius Kazemi

and perhaps even:
“also weird”