So… for the last three months, I’ve been organizing an event which finally happened this weekend. It’s the Boston Game Jam. I patterned it partly on the Indie Game Jam, and partly on the Carnegie Mellon Experimental Gameplay Project.
We ended up with 15 developers from the Boston area game scene working hard making games at the MIT Education Arcade lab this past weekend. In the end, we made eight games in 36 hours! All the games were based on the theme of “shift,” and they all came out pretty well. I’ll be adding more games to the site as I get them. Right now there’s three you can play, and five you can look at.
I wasn’t planning on making a game, because I thought I’d be too busy with running the event. But I found myself twiddling my thumbs on Saturday, and Darren was bugging me to make something, so I ended up making a GBA game using the ever-awesome Hamlib toolchain. It’s based on a game design that I prototyped on paper with Craig and some others about two years ago.
Anyway, I’ll write more about the jam over the next week. (Photos courtesy of Darren.)
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Nice! Wish I could’ve been there…
Any nuggets of wisdom to share about how to improve the process of a Game Jam to get better results? It looks like your success rate for finished games was significantly higher than the norm for events of this type.
Nuggets of wisdom will come in future installments :)
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