Comments on: Kinds of Employees http://tinysubversions.com/2006/12/kinds-of-employees/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Ian Schreiber http://tinysubversions.com/2006/12/kinds-of-employees/comment-page-1/#comment-3327 Sat, 09 Dec 2006 21:00:00 +0000 http://tinysubversions.com/?p=843#comment-3327 As for management, shouldn’t the industry have learned its lesson back in Ray Kassar’s day? Yeesh, it’s scary when people continue making the same mistakes 20 years after the fact.

As for Mavens vs Clueless, I’d agree that it’s mostly a sucking-in thing. A few years ago, I didn’t particularly have the desire to go to GDC. I went for the first time this year, and I had such a good time that I plan to continue going for the foreseeable future. I just didn’t know what I was missing :)

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By: Anonymous http://tinysubversions.com/2006/12/kinds-of-employees/comment-page-1/#comment-3324 Thu, 07 Dec 2006 23:18:00 +0000 http://tinysubversions.com/?p=843#comment-3324 The Bioware founders were also Doctors (are, I think… specialists the both of them). They started the company to make medical training software, then got a game contract, played around with 3D animation (shorts mostly) and then hit it big with Baldur’s Gate.

Not exactly the straight path to game development.

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By: Anonymous http://tinysubversions.com/2006/12/kinds-of-employees/comment-page-1/#comment-3320 Thu, 07 Dec 2006 03:04:00 +0000 http://tinysubversions.com/?p=843#comment-3320 I’m wholly sympathetic to your anaylsis of management, and am a bit (but not entirely) suprised to hear most of these people don’t have industry experience. The ability to craft a game’s quality through teamwork and iteration, to my experience, is more specialized than being a filmaker, so the idea that generalized management skills can make up for knowing game design and production seems extremely harmful.

That said, the Bioware founders were MBAs, and it shows.

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