Over on John Romero’s blog, in honor of the anniversary of the Apple/NeXT merger, he’s written a great post about how DOOM, Quake, and other great iD-affiliated games like Heretic and Hexen were all developed under NeXTSTEP.
I thought this tidbit was really interesting:
In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic.
God damn! This was back in 1993–does anybody out there know of any collaborative level editors that exist nowadays?
{ 2 comments }
How much Yahudi cock have you been getting shoved up your poopchute as of late? Fucking despicable, really, very repulsive. Get the fuck off the grand interwebs, you wannabe.
-The Real Darius Kazemi
Cube and Sauberbraten have both collaborative network editor. :-)
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