Comments on: Danc on Development http://tinysubversions.com/2006/10/danc-on-development/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Anonymous http://tinysubversions.com/2006/10/danc-on-development/comment-page-1/#comment-3293 Tue, 17 Oct 2006 19:19:00 +0000 http://tinysubversions.com/?p=825#comment-3293 I agree with Ian’s clarifications, I’d also like to note that agile game production doesn’t nessecarily carry all the baggage of Scrum methodology, different conditions apply.

The dicussion on a business that implements these ideas goes on over at my place.

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By: Ian Schreiber http://tinysubversions.com/2006/10/danc-on-development/comment-page-1/#comment-3292 Mon, 16 Oct 2006 18:58:00 +0000 http://tinysubversions.com/?p=825#comment-3292 I think those qualifications are just clarifying semantics. Important to be clear, but I don’t think it detracts from the strength of Danc’s article.

He uses the term “preproduction” in the context of the preproduction-production-postproduction “waterfall” model of development. Once you go agile, “preproduction” changes its meaning a bit, in terms of the tasks involved.

Likewise, he never claims that there shouldn’t be a Lead Designer, just that the lead should be spending most of their time removing obstacles from the rest of the team. Making a decision when the rest of the team is deadlocked counts as obstacle removal. So does creating a clear vision statement that can be referred to by the team (although crafting that statement should involve input from everyone).

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