Comments on: 100 Most Influential Women: A Numerical Breakdown http://tinysubversions.com/2006/09/100-most-influential-women-a-numerical-breakdown/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: The Best Women in Game Dev List I’ve Ever Seen — Tiny Subversions Tiny Subversions http://tinysubversions.com/2006/09/100-most-influential-women-a-numerical-breakdown/comment-page-1/#comment-4348 Wed, 17 Feb 2010 21:28:10 +0000 http://tinysubversions.com/?p=811#comment-4348 [...] such list I’ve ever seen. There was a particularly poor list published in 2006 that I did a numerical breakdown for. In my analysis I found that only about 22% of the women on the list were directly involved in [...]

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By: fiona c http://tinysubversions.com/2006/09/100-most-influential-women-a-numerical-breakdown/comment-page-1/#comment-3263 Thu, 21 Sep 2006 04:59:00 +0000 http://tinysubversions.com/?p=811#comment-3263 Darius, I greatly appreciate your blog discussion on the numerical breakdown of the 100 Influential Women in Games. I did a similar analysis early in the process of reviewing our possible subjects, and quickly realized that these ratios reliably represent the composition of women in the game industry. Ideally, the Next Gen News article will open eyes and minds of business leaders to be more aggressive about hiring and recruiting women into key design and product development roles.

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By: Guilded Lily http://tinysubversions.com/2006/09/100-most-influential-women-a-numerical-breakdown/comment-page-1/#comment-3252 Mon, 18 Sep 2006 13:30:00 +0000 http://tinysubversions.com/?p=811#comment-3252 It’s interesting to see your break down of the list – and I too would like to see more about the women creating the content as well as the business end of things.

One thought about the predominance of management positions on the list – it’s easy to imagine those women entering the game industry from other industries in a lateral move, rather than seeing them as working their way up the ladder. The ladder-climbing path to top positions is likely more the case for men in the industry because of all the social and cultural qualities around gaming in general. I generalize, but to make a point. From what I understand, the path to getting into the “creative type” of jobs involves some need for starting out at entry level work and working up to level designer, art director, etc. The larger cultural issues that have kept more women from entering technology based careers come into play – especially since these career paths require industry specific skills. Management skills translate more easily across different industries, so women have likely progressed their careers in industries that are more women-friendly and then moved into the game related careers from there.

It’s great to see this list regardless of what these women are doing for work, and I think it helps to promote the game industry as a place for more women to work. A similar list of “creative types” of women in the industry would also help to get more young women entering college to consider that line of work as a career path.

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By: Patrick http://tinysubversions.com/2006/09/100-most-influential-women-a-numerical-breakdown/comment-page-1/#comment-3249 Thu, 14 Sep 2006 01:23:00 +0000 http://tinysubversions.com/?p=811#comment-3249 I had the same impression. To me, the only women in games that are significant in a sense of being progressive to the medium are woman who are even more deeply involved in game design, not merely production. We need female auteurs! Hell, we need auteurs period, but I don’t see why a portion of them can’t be female.

On a side note, while soliciting artists recently I’ve noticed quite a few are women. It may be that, statistically speaking, women are more right brained and thus more likely to be artists than programmers. I’d like to get a near even ratio of men and women working at TV.

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