While all of Tom Sloper’s articles on breaking in to the game industry are great, I feel like I should point out Lesson #49: Is It Enough?
In case you’re too lazy to read it, the heart of the matter is that there is no magic bullet that will get you into the game industry. Not networking, not passion, not a degree, not a demo. It takes time and persistence as much as anything else.
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My advice to people wanting to break into the industry is: don’t try to break into the industry. Develop an independent game, polish it and sell it. If its derivative it will sell nothing. If its solid and features one non-trivial but incremental genre innovation, it’ll make a small profit and you may be invited into the industry. If its centered on a radical, non-trivial innovation you’ll have all kinds of good things (the least of which being profits) come your way.
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