Comments on: On Replayability Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 By: SE Thu, 22 Jun 2006 06:34:00 +0000 oh, the later… ok.

By: SE Thu, 22 Jun 2006 06:31:00 +0000 hi, haven’t viewed your blog in a while. :)

I haven’t read your blog entry in it’s entirety, but this replayability concept, is interesting.

Is it about being able to view the game play again? So, being able to save replay files of a game you just played, so you can watch it again or is it about making the game fun enough to play over and over again after you’ve already finished playing the game already?

I suspect you mean the later, but anyway, this is just coincidental because i was doing a project based on analysing the replay files (the former defined above) of a game. The choice of the game also depended on being able to save replay files from the game.

By: Bradley Momberger Tue, 20 Jun 2006 17:24:00 +0000 That said, the word verify of the day is “yhjedtiu”. Yeesh.

It sounds like the captcha is telling me “I hate you.”

And I want to point back to my response to your post yesterday, which went off onto the subject of replayability. Maybe at some point I’ll refine it into something that makes a coherent point.

I do want to point out that I’m an advocate of the ludic approach to game design, and my exploration into replayability will always reflect that.

By: Craig Perko Tue, 20 Jun 2006 15:58:00 +0000 This whole debate is fascinating me, all the sudden. “What is replayability? How can it be worked into a game with minimal effort? When do we need it? When do we want to try something different?”

I’m definitely going to write something longer about this.

BTW, Darius, I find that requiring word verification is enough to stop spammers: you don’t need to lock your comments to just blogger users. I know you’re losing comments because of it.

That said, the word verify of the day is “yhjedtiu”. Yeesh.