Comments on: More on Getting Real in Game Development http://tinysubversions.com/2006/06/more-on-getting-real-in-game-development/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Ian Schreiber http://tinysubversions.com/2006/06/more-on-getting-real-in-game-development/comment-page-1/#comment-3190 Thu, 22 Jun 2006 19:19:00 +0000 http://tinysubversions.com/?p=777#comment-3190 I’ve mentioned in the past that CCGs and MMOGs are two sides of the same coin. This post just proves my point — you’ve effectively described the “Type 2″ environment in Magic, as applied to MMOGs.

]]>
By: Andrew Khosravian http://tinysubversions.com/2006/06/more-on-getting-real-in-game-development/comment-page-1/#comment-3187 Thu, 22 Jun 2006 07:10:00 +0000 http://tinysubversions.com/?p=777#comment-3187 Sorry that anonymous comment was by me!

]]>
By: Anonymous http://tinysubversions.com/2006/06/more-on-getting-real-in-game-development/comment-page-1/#comment-3186 Thu, 22 Jun 2006 07:09:00 +0000 http://tinysubversions.com/?p=777#comment-3186 You kind of hit on this, but I think it would be worthwhile to clarify. You mentioned gmail in a previous post, and how you would continue to use that for some years to come. That is because it will still provide you with the email service you expect from it – it “continues functioning well”.

On the other hand a game’s “purpose” (I am hoping to avoid any sort of artistic debate here, so maybe I should say the reason the average person plays a game) is to provide entertainment for the user.

So in that sense for a MMO to “continue functioning well” requires it to continue providing new content for the player.

]]>
By: Craig Perko http://tinysubversions.com/2006/06/more-on-getting-real-in-game-development/comment-page-1/#comment-3183 Wed, 21 Jun 2006 19:20:00 +0000 http://tinysubversions.com/?p=777#comment-3183 It’s an interesting idea. I would make sure that there was some kind of easy-storytelling thing in the game engine, so that players could record their experiences with the no-longer existant areas – something like a legend.

If someone says, “Oh, man, I just killed a mjork in the blue fjord,” everyone else goes, “yeah, yeah. I can do that, too.” But if the blue fjord sank into the ocean, then your story of the mjork is special.

Of course, you’d have to have gameplay that likes narratives…

]]>