Comments on: Hardcore vs. Casual: A Question of Literacy http://tinysubversions.com/2006/06/hardcore-vs-casual-a-question-of-literacy/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Darren Torpey http://tinysubversions.com/2006/06/hardcore-vs-casual-a-question-of-literacy/comment-page-1/#comment-3174 Mon, 19 Jun 2006 13:53:00 +0000 http://tinysubversions.com/?p=770#comment-3174 Thanks for bringing this up, Darius. I’ve been thinking about the casual vs. hardcore lately because I always find it hard to explain to people where I stand on the supposed spectrum.

How do you describe a gamer who buys more than a dozen games a year and never beats any of them? I play games largely for the novelty of the experience (as Craig so aptly pointed out a while ago).

I’m extraordinarily games-literate, I really get into the games I play, and I consider games to be a deep part of my entertainment time in my life. Together, I’d say that’s what makes me “hardcore”.

I just hate the implication that hardcore means you have to master everything you play and turn games into a pathetic, juvenile pissing contest.

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By: Troy Goodfellow http://tinysubversions.com/2006/06/hardcore-vs-casual-a-question-of-literacy/comment-page-1/#comment-3171 Sun, 11 Jun 2006 16:43:00 +0000 http://tinysubversions.com/?p=770#comment-3171 I think you are right that the difference is literacy. Do they follow game development? Do they regularly read gaming news? Do they spend discretionary income on games?

And I think there are levels of “casualness”. I have a good friend who I would consider a casual gamer since he is always asking me for advice on what games to buy and he usually wants something similar to something he already plays. “Is there anything out there like Pirates?” “When is the next Total War game coming out?” And before he met me, it was just Madden, Madden, Madden.

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By: Patrick Dugan http://tinysubversions.com/2006/06/hardcore-vs-casual-a-question-of-literacy/comment-page-1/#comment-3170 Wed, 07 Jun 2006 17:41:00 +0000 http://tinysubversions.com/?p=770#comment-3170 Not to undermine time investments in a game (I’m convinced the future of the industry is in games that require twenty minutes to enjoy, instead of hours) but the question of literacy is probably a more intentive one.

The question is, in a new genre such as drama, where the literacy isn’t there on either side of the fence, how would one go about designing a casual drama game?

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By: Craig Perko http://tinysubversions.com/2006/06/hardcore-vs-casual-a-question-of-literacy/comment-page-1/#comment-3169 Wed, 07 Jun 2006 04:48:00 +0000 http://tinysubversions.com/?p=770#comment-3169 On a related note, I recently noticed that although I gain skill at a given game extremely quickly, as soon as I stop playing all that skill goes away…

This happens really quickly. In less than a month, I go from able to beat a game in “hard” to total beginner.

I’m hardcore! You can tell by the way I fumble any game you happen to name…

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